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of Level 1 Imp Hatchery Copyright @1996 by Al Howe

   (8 reviews)
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About This File

of Level 1 Have you ever wondered where Imps come from? This level answers that question and more. In this level you will find the Blood Pools, runoff from the River Acheron. At certain times Imps are spawned right out of this tainted blood. You will also find their guardians. This level is meant to be level 14 of my expected 32 level WAD.

With several ambushes and puzzles, this level is the best single level I've ever seen. I hope you enjoy it - lots of work went into its creation. Its appearance ranks a 10.

Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks an 8 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 25 minutes.

This level is a great 1-player, co-op, and deathmatch level. You won't find better.


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Memfis

  
Now this is interesting: two challenging levels with modern style traps and high monster counts, there is even a slaughter arena. Starts can be annoying if you don't know where to look for the weapons though.

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Unknown date

  
Two good maps. Play them!

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Unknown date

  
Two maps dated July 1996. Map01, "Imp Hatchery", is excellent fun. It starts off with a non-linear section that turns into a hectic battle in a dark underground village. There's a clever bit with a BFG, and you'll need it. This is top-tier stuff even today, one of the best levels I have ever played. Map02 is if anything even better, an unsubtle slaughter-fest with barely a moment to rest. I don't usually hype things but these two levels are excellent.

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Unknown date

  
Good old school DooM-worth a d/l&playthrough-4/5

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Unknown date

  
Both maps have great gameplay and are very well designed. Considering their age that's quite an achievement. 4/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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