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of Level 1 Imp Hatchery Copyright @1996 by Al Howe

   (8 reviews)
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About This File

of Level 1 Have you ever wondered where Imps come from? This level answers that question and more. In this level you will find the Blood Pools, runoff from the River Acheron. At certain times Imps are spawned right out of this tainted blood. You will also find their guardians. This level is meant to be level 14 of my expected 32 level WAD.

With several ambushes and puzzles, this level is the best single level I've ever seen. I hope you enjoy it - lots of work went into its creation. Its appearance ranks a 10.

Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks an 8 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 25 minutes.

This level is a great 1-player, co-op, and deathmatch level. You won't find better.


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Memfis

  
Now this is interesting: two challenging levels with modern style traps and high monster counts, there is even a slaughter arena. Starts can be annoying if you don't know where to look for the weapons though.

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Unknown date

  
Two good maps. Play them!

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Unknown date

  
Two maps dated July 1996. Map01, "Imp Hatchery", is excellent fun. It starts off with a non-linear section that turns into a hectic battle in a dark underground village. There's a clever bit with a BFG, and you'll need it. This is top-tier stuff even today, one of the best levels I have ever played. Map02 is if anything even better, an unsubtle slaughter-fest with barely a moment to rest. I don't usually hype things but these two levels are excellent.

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Unknown date

  
Good old school DooM-worth a d/l&playthrough-4/5

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Both maps have great gameplay and are very well designed. Considering their age that's quite an achievement. 4/5 - Belial

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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