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4-Corners, Labrynth, Fragathon, Volcano

   (2 reviews)
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5 Screenshots

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Description of Level 1 : A square layout, with high corners and 4 side rooms. You will love this level if you like specters and invulnerability. When playing deathmatch, watch out for players who like to stakeout.

Its appearance ranks a 6.

Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 4 for hardness.

A fun level for 1-player or co-op, lots of fun for deathmatch.

Description of Level 2 : A 3-tiered level with many criss-crossing hallways. Plenty of running and everyone keeps falling into the center room. Can you get the Megasphere?

Its appearance ranks a 7.

Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 5 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 15 minutes.

A fun level for 1-player or co-op, lots of fun for deathmatch.

Description of Level 3 : A long walkway with weapons on ledges at the ends. Once you walk off the ledge, you can't go back or hide. A simple level with the most effective, frag filled deathmatch action I've ever seen. It's easy to rack up 400 frags in an hour. And expect lots of negative frags - once you fall off the walkway, you're a gonner - but don't worry, everyone's falling off. This level is guaranteed to teach you how to use and dodge the BFG.

Its appearance ranks a 3, but it's one of the best deathmatch levels I've ever played.

Unfortunately, this level is not a playable one player level - you just get to look, and then hit the end switch.

An interesting level for co-op, one of the best deathmatch levels of all time!!!

Description of Level 4 : A small square room with lava in the center. You get to use the Chaingun and BFG, which do you think is better? You'll be surprised!

Its appearance ranks a 5.

This is a playable 1-player level, but it's very short and simple. Can you find the exit?

A short level for 1-player or co-op, lots of fun for deathmatch.

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Unknown date

Ca commence bien avec la map 1 et la map 2 mais ca ce gache apres pour la 3e et la 4e. J'ai reussi apres 5 vies - 4/5 - Eye's

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.