Review : This is a great WAD: The levels and music are
unique and unforgettable. I judge castle phobos
quality to be equal to the original DooM levels
Primary purpose : Single+Coop play / Deathmatch
Title : Castle Phobos v5.0 for Doom II
Filename : CPHOBOS5.WAD
Created & Designed by David G Shrock
Music by Ross A Warren
New Graphics by David G Shrock
New Sounds by David G Shrock
Additional Designs by Sean Fugate
Testing by David G Shrock and
Release date : December 11, 1994
Author : David G. Shrock
Email Address : email@example.com
Homepage : www.dracotorre.com/mods/
Other Files By Author : cphobos.wad, cphobos2.wad, cphobos3.wad,
cphobos4.wad (all older versions of castle phobos
for original DooM), hWizRage.WAD (a heretic
version of two of the levels of castle phobos),
Misc. Author Info : Creator of "Terror Mall" for Doom and Doom II.
Music Author : Ross A. Warren
Misc. Music Author Info : Music student
Description : A ten level episode where the theme is set
in a castle environment that was designed to
have a good mix of battles and puzzles.
New Monsters: A Seargent that looks similar to
the player for multi-player confusion, Death's
Shadow replacing the imps.
Remember, this episode is built so that you will
never become trapped. Every room that has an
entrance, has an exit!
You're wandering around the martian moon
landscape when you stumble across an odd
structure built into the side of a mountain.
A closer look reveals the entrance of a castle
with two watch towers.
"What in Hell is this?" you ask yourself. It
would appear as if some architect had too much
time on his hands. Anyway, it looks quiet now,
maybe too quiet. A gut feeling rumbles in your
stomach that something evil could be going down
inside this mountain.
The feeling of death crosses your mind like a
dark shadow, you know all too well that your
buddies disappeared in the area. Maybe here.
BETTER CHECK IT OUT!
Additional Credits to :
* What is included *
New levels : 10
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
(cphint16.wad or cphint17.wad)
Load cphint16.wad for Doom2 v1.666
Load cphint17.wad for Doom2 v1.7a
Load cphint19.wad for Doom2 v1.9 (same
as cphint16.wad, converted to v. 1.9 with
These demos will reveal everything on level 1.
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01 - MAP10
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes (Easy levels now easier over Doom version)
* Loading instructions *
IF YOU PLAY THIS WITH PLAIN VANILLA DOOM II:
Enter SETUPCP5 to expand the sprites. Cphobos5.wad will grow to be
about 6 megs by using the supplied DeuSF by Olivier Montanuy
Then to start play, enter: doom2 -file cphobos5.wad
*Note: You must use SETUPCP5 first or Doom II will crash!
THE USE OF SETUPCP5.BAT IS IN MOST CASES NOT NECESSARY, IF YOU USE A MODERN
* Construction *
Base : CPhobos3.wad for Doom created by me.
1 more level from scratch.
Build Time : 60 hours for Doom II conversion with new level.
(580+ hours for Doom version)
Editor(s) used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x
Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3,
Sound Impression, Cakewalk Professional, Midi2mus,
Known Bugs : None.
* Copyright / Permissions *
The new music is Copyright (c) 1994 by Ross Warren, do not distribute
outside of this WAD.
Authors may NOT use the levels as a base to build new WADs, but
authors may use the new graphics and sounds provided credit is
is given to me, David G Shrock.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
Levels in Detail
LEVEL 1: Castle Entry
The main entrance to this castle seems to lead inside a
mountain. What could lay on the inside? Better figure
out how to get in!
* Notes *
You must find two secret rooms in order to exit which are revealed in
the first demo. Also, if you are having trouble getting into the
castle, notice that there are four gates, which are accessed by
four switches, which are found in... (You get the idea!) The best idea
here is to use weapons effectively OR YOU WILL RUN OUT!
Music: "Castle Phobos" Main Theme Inspired by this level, fantasy
adventure, and Basil Poledouris.
LEVEL 2: Storage
What is this warehouse doing in a castle? It looks like
stolen UAC supplies that someone has hidden! Perhaps
something truly evil is happening within this castle?
* Notes *
A word of warning to multi-player gamers: Becareful,
because the blue key may become hard to get if all players die too
many times, but it IS still possible.
If you get stuck in the pit with the two Demons and two Cacodemons,
there is an exit in the south-west corner. If you can't find that last
secret area, grab the computer map and look for a secret door you passed.
Your Challenge: Get both Blue Spheres!
Music: "Ashes to Ashes"
LEVEL 3: ARENA!
Back to that mideivel crap again!
On the other side of the mountain lies an arena built within a
canyon. This could be someone's twisted idea of entertainment! ;)
* Notes *
This one is my favorite level and it is a big one! Many Secrets!
Many Monsters! The size of this level will cause slower PCs to
produce a slower than normal game, but it will speed up greatly
half way through the level once you have destroyed most of the
Your Challenge: Find at least 90% of the secret rooms. (There is
always more secret rooms than you think here, better retrace some steps!)
Music: "Demon Horde" For a true fast action battle!
LEVEL 4: Cathedral
This level looks dark and creepy! It must be one large
underground dungeon! Better be careful! Where are these
monsters coming from, anyway?
* Notes *
I must give credit to my freind, Sean, for the starting position of
players 2 and 3. It's up to you, Player 1, to get them out!
I hope you found your weapons, 'cause you are not going to find any here!
This one is a tough level, try to save only at the start and play
the level straight through. It is more exciting this way. The level
changes a little as you go.
There is a room that you can not enter in a one player game. Don't
worry though, there is nothing in there during a single player game,
but you better get in there if your playing multiplayer!
Your Challenge: Save only at the beginning and play all the way through.
Music: "Crystal Stillness"
Level 5: Mansion of Doom
All hope of survival seems to be drained. Is there a light
at the end of this tunnel? What evil creature is behind all
this? Well, let's get going we're half way there!
* Notes *
This level was created so that a player can finish even if
starting with no weapons. If you want a 100% kills, you
better get those two big guys to fight each other!
Your Big Challenge: See if you can destroy ALL monsters by
starting out with just a pistol! Enter this to try:
doom2 -file cphobos5.wad -warp 05
Music: "Demon Funk"
Level 6: Secret Area!
There doesn't seem to be too many monsters here. Good, a
rest!? Better collect more ammo! Is this a place that we
passed up before?
Find the secret room before going to the Arena area!
Music: "Shadow Rising" The new dark character's tune!
Level 7: Nuke Maze
Short level with only the purpose of wasting your ammo.
Don't get lost! Don't let the title get to you though,
this is a very small level, not hard to get around.
Music: "Possessed!" For that pchycotic player.
Level 8: Five Towers
Just what we needed! More castle towers! Hey, these look
a little big. So, how does that gate to the east open? ;>
Music: "Hellz Bellz" of Castle Phobos!
Level 9: The Great Hall
What is at the end of this Great Hall?
(No secrets here!)
You know what to do! Don't worry, there is more than enough ammo
laying around! (This level can be won by just starting with
only that stinking pistol, too!) This level should be very
easy for you. It is a blind jump to land on the Exit Platform!
Music: "Jungle Phobia"
Level 10: Temple of Power
See if can escape this place and climb to the top of the
Mountain of Power!
Cool showdowing effects at the temple entrance!
This is it the last level for this episode. I'm Done, time
to move on to bigger and better things!
Music: "Castle Phobos" Main theme.
List of new graphics
Skull sliding lever
Chess and Skull Door
"Welcome Warrior" Marble Wall
Night Sky With Mountains background featuring Eagle Nebula
Sword and Halberd Wall
Seargent (Looks kinda like player for Multi-Confusion!)
Death's Shadow shooting weapon, "Evil Soul"
List of new sounds
Pistol / Chaingun
Death's Shadow close attack
Death's Shadow spot player (2 - "Die" "Do not resist ME")
Footsteps in background
List of new music written by Ross Warren. Copyright (c) 1994, Ross Warren
"Castle Phobos" main theme Level 01
"Ashes to Ashes" Level 02
"Demon Horde" Level 03
"Crystal Stillness" Level 04
"Demon Funk" Level 05
"Shadow Rising" Level 06
"Possessed!" Level 07
"Hellz Bellz" Level 08
"Jungle Phobia" Level 09
"Castle Phobos" main theme Level 10
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org
The review at the beginning of this template has been written by FunDuke.