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STAR-B-Q.WAD

   (6 reviews)
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About This File

You're invited to a cookout. But this ain't no picnic! Prepare to fry some demonic butt as you claw your way out of the Star Chamber to find out what lies beyond. But keep an eye on your back, or you may be next on the spit!

This is one of those infamous "first WAD" attempts. As such it includes the usual hodge- podge of every idea the author ever thought of regarding a DOOM level. Yes, most anything regarding theme and consistency has been tossed carelessly over the edge of the abyss, with a spicy mixture of nifty puzzles, neat gizmos and cool structures proudly taking their place. It ain't French cookin', but it oughta satisfy a hungry Doomer for a meal or two. Watch for the baron's BBQ...and there's some fairly amazing graphic textures at the end...if you can make it that far. <8-)


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Not bad at all. The first of the two levels is the most substantive, it’s a star-shaped area with most of the level taking place in side-areas. Ammo is initially sparse and you have to hunt and scrounge a bit to find some. Design is non-linear and it wasn’t obvious to me where to go. The level is reasonably fun. A non-mapping maze is near the end but is different enough that I found it more endearing than irritating. E2M2 is a simple boss level with tons of room. For the first level 4/5 - Sui Generis

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Two maps dated September 1994. In E2M1 you fight 140 baddies in a typically eye-gouging early wooden dungeon, although crucially the action's not bad and overall it's nostalgic. Nice-looking maze at the end. E2M2 is a boss level that resembles Dis, but looks nicer, which admittedly isn't hard. Appears to have been the author's first and last levels - judging by the readme his mapping career was killed stone dead by sex. A tragic waste.

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"Pretty darn good" sums it up. A wad with a good sense of fun.

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Not a bad WAD, considering it's your first try. A few texture errors, and I even found a nukage floor which didn't harm me. -phlum

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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