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STAR-B-Q.WAD

   (6 reviews)
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4 Screenshots

About This File

You're invited to a cookout. But this ain't no picnic! Prepare to fry some demonic butt as you claw your way out of the Star Chamber to find out what lies beyond. But keep an eye on your back, or you may be next on the spit!

This is one of those infamous "first WAD" attempts. As such it includes the usual hodge- podge of every idea the author ever thought of regarding a DOOM level. Yes, most anything regarding theme and consistency has been tossed carelessly over the edge of the abyss, with a spicy mixture of nifty puzzles, neat gizmos and cool structures proudly taking their place. It ain't French cookin', but it oughta satisfy a hungry Doomer for a meal or two. Watch for the baron's BBQ...and there's some fairly amazing graphic textures at the end...if you can make it that far. <8-)


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Not bad at all. The first of the two levels is the most substantive, it’s a star-shaped area with most of the level taking place in side-areas. Ammo is initially sparse and you have to hunt and scrounge a bit to find some. Design is non-linear and it wasn’t obvious to me where to go. The level is reasonably fun. A non-mapping maze is near the end but is different enough that I found it more endearing than irritating. E2M2 is a simple boss level with tons of room. For the first level 4/5 - Sui Generis

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Two maps dated September 1994. In E2M1 you fight 140 baddies in a typically eye-gouging early wooden dungeon, although crucially the action's not bad and overall it's nostalgic. Nice-looking maze at the end. E2M2 is a boss level that resembles Dis, but looks nicer, which admittedly isn't hard. Appears to have been the author's first and last levels - judging by the readme his mapping career was killed stone dead by sex. A tragic waste.

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"Pretty darn good" sums it up. A wad with a good sense of fun.

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Not a bad WAD, considering it's your first try. A few texture errors, and I even found a nukage floor which didn't harm me. -phlum

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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