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The all singing, all dancing God-disco road show.

   (4 reviews)
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# The Story so Far # There you were, just sitting in the living room when suddenly an inter-dimensional gateway opens out from the screen of your TV. Your excitement at the thought that you may be about to come face-to-face with Cilla Black is replaced by horror, fear and, shortly thereafter, a foul smell coming from within your underwear as you hear hideous grunts and groans accompanied by the piercing screams of some of TV's top variety performers. Clutching a plastic pistol in front of you with both hands, you edge towards the TV screen as the frightening realisation hits you - only you can save Jimmy Tarbuck! Hang on. Does anyone know what the hell I'm talking about? Thought not. Pah! Stories so far ... who needs 'em? # E1M1 - The cloak-rooms of hell # In this episode you play a disgruntled lavatory attendant trying to win back the affections of a mass of hideously evil, yet at the same time cute and loveable, cholera viruses (virii?). No, I lie (again). I consider this level to be the 'main' part of this little escapade, in that it's fairly playable and has a nice smattering of variety. [...] # E1M2 - Fiddler on the roof # After you've escaped from the cloak-rooms of hell, what do you do next? You climb on the roof to have a fiddle of course. This is another one of those pointless monster overkill levels, derived from the previous level but very different in terms of both the scenery and the playing. It's not very complex, as by this time I was getting a little tired of continual level-editing, but it's far from being easy, mainly because you can soon find yourself fighting almost every monster on the level simultaneously. [...] [Note from the uploader: Please read the included textfile in the zip for complete detailed description]


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Guest

Unknown date

  
This is really rather good. Lots of fun - good flow and balance.

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Guest

Unknown date

  
Weird-great wad.

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Guest

Unknown date

  
This is from September 1994, from British. It has a garish design that could charitably be called hideous, with lots of flashing lights and scrolling walls, and a single overused wall texture. The new sky is very good though. Gameplay so-so, marred by a maze near the start, and lots of intricate key-hunting, although it picks up a bit near the end. Nostaltic though.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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