Review : A treckie WAD! Very atmospheric IMHO.
Primary purpose : Single+Coop play / Deathmatch
Title : STARSHP1.WAD
Filename : STARSHP1.WAD in STARSHP.ZIP
(was also distributed as DMSTAR.ZIP)
Release date : 06/26/94 MM/DD/YY
(Timestamp of the files in the zip)
Author : Doug Jacoby
Email Address : 70703,3074 Compuserve
Other Files By Author : INFERNO.WAD in dminfe.zip
Misc. Author Info : This is part 1 of 2
A lot of work went into this WAD. I decided to
split it into two oarts since I was already past
1500 vertices and 2000 segments, and DEU was
begininig to bheave funny (It reported only 60k
free memory at times). Part 1 ends as you make
it to the second level of the saucer section of
the ship. Part two will take it up from there.
Let me know of any comments/suggestions, please.
Thanks, and enjoy!
Description : The Story:
After a routine period of diplomatic
negotiations, you beam back aboard your starship
only to find a body in the transporter room, and
shotguns and shells all over the place!!!
A quick scan of the console reveals your ship is
under control of some wicked monstrosities from
the south side of hell!
Their course : straight to earth, with all
weapons locked on!
Can you make it to the bridge and stop the ship
from its destructive mission?
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M4
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 30 hours
Editor(s) used : DEU / BSP (MANY THANKS!)
ONLY READ AHEAD IF YOU ARE HAVING TROUBLE FINDING THE KEYS!!!!!!
RED KEY - Found on level 2 (first transporter pod) in the WARP
NACELLE section (furthermost rear of the level)
YELLOW KEY - Found on level 3, in the TEK room (back of level, on
the southern half of the corridors). To get to the Tek room, two levers
need to be pushed, The first in the Catwalk/computer section,
the second at the ultimate end of the southern corridor.
Once in the TEK room, there is a lift in the southern/western
corner that leads to the second floor with the key.
Blue Key - Two levers need to be flipped to find it at corridors end
1st one is in the RED Jefferies tube section; the second is in
the warp nacelles at the very end
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Submitted to the /idgames-ftp-archives by FunDuke --> email@example.com
The review at the beginning of this template has been written by FunDuke.