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Predator At Large

   (2 reviews)
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4 Screenshots

About This File

This is the best PWAD I've ever built, and it's the second of a series. I will be working on the rest of the episode, so for any suggestions for better playability, etc. drop me a message via E-mail.


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Unknown date

  
This is dated October 1994. It's not bad but has too many bugs and quirks, including the odd blue key secret at the start and a too-easy secret exit, plus a cyberdemon trap that's funny to start with - you run into a picture of him - but flaky thereafter. You fight 97 baddies in a green marble dungeon. I hesitate to give it a really bad mark, because it just needed a bit of playtesting, but it's a bit late for that now.

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Unknown date

  
A well-designed marble map, with lots of nice tricks and traps. The Cyberdemon trap was so funny, it put a smile on my face. The fights are okay overall, and the secrets are cool (except for a completely pointless one). Getting 7/11 secrets seems to be max, though. If you do the two sections behind the yellow key door in the "wrong" order, you cannot get the red key. Should that happen, you can still finish by using the secret exit. Recommended. --4/5

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  • File Reviews

    • By Hellektronic · Posted
      Wow, this is a stellar example of what a Doom wad should be.   I'll start out by saying it's not easy in any sense of the word- I recommend hurt me plenty, and I never do that, lol. Ultraviolence is almost too hard in my opinion, and I'm like a blood-drinking Doom veteran, so you might want to take my word for it. It's the kind of maps where anytime you find a major switch, all hell breaks loose all around you. Lots of cacodemons, lots of spectres, and big groups of imps. There's also a lot of nukage, but don't be too intimidated, a lot of it is just short lengths you can run.   The map design, the music choices, the gameplay? Fantastic. Very well balanced items, and not too easy either. We're talking pretty much Doom 2 amounts of monsters if not more, but in Ultimate Doom, which is also a cool aspect. There aren't very many Ultimate Doom wads these days, and I appreciate the enemies of the first game a bit more than I do Doom 2.   In the end? Very tasteful. This is one of my favorite wads, I think.    
    • By P41R47 · Posted
      Really good Episode for Ultimate Doom.   The maps are puzzle-ish and maze-ish and cramped, also sometimes tight on ammo. But the layouts are really fun and entertaining. Maybe adjusting sector light could have been better, but anyway, this is a good mapset with neat details and a good story, too. I played this episode along this dehacked patch, that comes really handy to know what is happening at the end.   I hope Cleimos 2, the conclusion to this story, follows the same entertaining approach like this one. Thanks Rand & Steven Phares for this complete episode for U.Doom
    • By P41R47 · Posted
      Morbus seems to be the best planet to go on vacation... Well, at least if you like living a nightmare!   Fun little atmospheric mapset, really dark and with interesting gameplay choices, like extremely tall elevators, big dark open areas, switch hunting and more. Just my cup of tea!   And even if planet morbus is silly, it is a hell of fun!
      One of the first wads i ever played, no clue i still love it... even with all the let downs!
    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
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