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INFERNO.WAD

   (4 reviews)
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3 Screenshots

About This File

Try this level with no cheats for a great experience!

Also is an excellent level for coop multi (so -so for deathmatch - too big)

Before tackling the catwalk section, youll want the rocket launcher! Good luck!

Comments appreciated.


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Memfis

  
Quite ugly and very random. The total unpredictability made it somewhat entertaning but it still sucked.

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Unknown date

  
This one, set in a nukeage base, starts out alright, but has some really poor parts. Errors aplenty, including monsters stuck in each other, and some major visual bugs. You can easily trap yourself in the large outside area, and some monsters there are practically unreachable, making 100% kills a real pain. I did like the secrets -- including a whole section of the map(!) that's hard to find -- and some of the general ideas, though. The ending was surprisingly fun. --1/5

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Unknown date

  
Ditto, really; on a technical level is has masses of visible panty line and you can see the pubic hair poking out. It's diverting for five minutes and gets two stars from me because of its age. The 'setpieces' are much easier since the discovery of chaingun sniping.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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