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STARDEATH "A star is dead" v1.0

   (1 review)
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About This File

A huge Deathmatch play level with a few nasties added to spice things up a little bit. Vigorously tested for two man deathmatch play but should support four man play. Average two man deathmatch game lasts between 20-30 minutes when playing to ten frags.

HINTS: ------

Starting Star lift: Starting about halfway between candelabra and Star lift, walk towards Star lift.

Stopping Star lift: ??? Try experimenting by walking around the star's perimeter. Walking over certain sides of the pillars will also work.

Monster Pit: Raise the pit with the 'eye' switch. Monsters cannot cross the blue 'monster barrier' but they can slip out the back. NOTE: Let the Baron live and watch him catch your opponent(s) when they least expect it.

Automatic Door: Once the door closes it stays that way for 30 seconds.

Teleporter lift: Lift to teleporter is activated by exiting the gray hallway with the red ceiling. Be quick about it!

Enjoy....

p.s.

Feel free to send your suggestions and/or comments but you can keep the criticisms to yourself. I'd appreciate receiving a saved four player deathmatch game. This PWAD would seem to be ideal for that.


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Unknown date

  
A DM only map (in spite of what Funduke's text file says. There's no exit in the map, e.g.). Mostly large, ugly rooms made in a lot of different styles. The name probably comes from a large star-shaped pillar in the "main" room. Ammo, weapons and health/powerups spread around everywhere. Some minor gameplay tricks are used, such as remote switches, powerful weapons placed in places where you're vulnerable to attack, etc. Not a very interesting map, but it's not intolerable in any way. --2/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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