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STARDEATH "A star is dead" v1.0

   (1 review)
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About This File

A huge Deathmatch play level with a few nasties added to spice things up a little bit. Vigorously tested for two man deathmatch play but should support four man play. Average two man deathmatch game lasts between 20-30 minutes when playing to ten frags.

HINTS: ------

Starting Star lift: Starting about halfway between candelabra and Star lift, walk towards Star lift.

Stopping Star lift: ??? Try experimenting by walking around the star's perimeter. Walking over certain sides of the pillars will also work.

Monster Pit: Raise the pit with the 'eye' switch. Monsters cannot cross the blue 'monster barrier' but they can slip out the back. NOTE: Let the Baron live and watch him catch your opponent(s) when they least expect it.

Automatic Door: Once the door closes it stays that way for 30 seconds.

Teleporter lift: Lift to teleporter is activated by exiting the gray hallway with the red ceiling. Be quick about it!

Enjoy....

p.s.

Feel free to send your suggestions and/or comments but you can keep the criticisms to yourself. I'd appreciate receiving a saved four player deathmatch game. This PWAD would seem to be ideal for that.


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Guest

Unknown date

  
A DM only map (in spite of what Funduke's text file says. There's no exit in the map, e.g.). Mostly large, ugly rooms made in a lot of different styles. The name probably comes from a large star-shaped pillar in the "main" room. Ammo, weapons and health/powerups spread around everywhere. Some minor gameplay tricks are used, such as remote switches, powerful weapons placed in places where you're vulnerable to attack, etc. Not a very interesting map, but it's not intolerable in any way. --2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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