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ASDOOM

   (7 reviews)
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About This File

Welcome to ASDOOM, nine new levels for registered DOOM (effectively a whole new episode). The files that are in this archive are all that you need to extend your enjoyment of DOOM for many, many more hours!

To make life as easy as possible for beginners a batch file is included to run all of the levels for you. Simply make sure that all of the files from this archive are in your DOOM directory then type ASDOOM to play (but read the rest of this file first). :)

As I put together the levels in ASDOOM I was particularly keen to put the tension and fear back into playing DOOM - there are some places where even I get uneasy, and I know where everything is! If you have access to a modem let me know how you think I got on (see CONTACTING THE AUTHOR below).

The quality of the levels improves steadily as you play. The first level was literally my first effort and, although extremely playable, doesn't look so hot when you compare it to the later ones. Levels two and three become increasingly respectable and from level four onwards you'll think that you've died and gone to heaven. Persevere with levels one to three though; it's worth it just to keep the play-balance right.

Finding ASDOOM's secret level will take a bit of work, and only experienced DOOMers should take a trip there. Visiting the secret level on UV is like sipping cyanide - dangerously detrimental to your health. It is repectfully suggested that you save your game before doing anything hasty (like moving).


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Doomkid

  
These maps contain plenty of "super empty massive bland hallways" that we associat with 1994, but it also has some genuinely cool looking rooms and ideas. I can see this was actually quite good for it's time.

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Unknown date

  
Minimalistic architecture - but great playability. A good WAD to study for beginner map makers on how to avoid the pitfalls of trying to put too much in a map. Well worth downloading.

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Unknown date

  
This WAD used to be famous. Much pwad is dreadful. Easy fights, ultra-bland architecture, misaligned textures, impossible to find secrets, keys hidden behind secret doors, etc. But Andy Sheppard managed some cool rooms on Level 4 and 5, and some hot fights here and there. I give it 3 stars for some of the clever parts, a generous score given the manifest faults of this WAD, especially the use of rising floors instead of lifts, and the Phobos Anomaly that has no exit. -- Steve Duff 4/28/2011

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Unknown date

  
No reason why this still shouldn't be famous. It's a good solid wad. E1M8 does of course have an exit - you really don't think this would have been realized back then?

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Unknown date

  
Middle of the line here for me. I say neither horrible nor good for today's standards. Maybe tilted slightly below average, but not horrible. Might easily be 2 stars if it was modern but old date guarantees a 3. 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      a rather surprisingly good set of three levels, tons of space to move around in, but you've got your meat set out for you here. first level isn't too much, although the water is quite deceiving. second one has you finding three separate shrines of sorts in a much longer adventure, but with some pretty tough combat to boot, last level is more open fields, loads of mancubi and arachnotrons plus several other enemies and pickups, a tough amount that bends into slaughter territory, but still managing to be a little easier to tangle with due to the large amount of space. I certainly agree, it's quite appropriate for what it has.
    • By Sasha · Posted
      A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
    • By Sasha · Posted
      A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
    • By NuMetalManiak · Posted
      for shame, I never got the chance to finish my map for the orange version of MAYhem 2018 due to having to move to a new area at the time (was planning a mini-boss map). like the rest of the MAYhem series, expect to experience...well...what the fuck else, mayhem. Orange Edition shows that in many of these maps, while some are fairly compact, others can take quite a bit of time like Pinchy's map with its nonlinearity, Obsidian's room-over-room magic, as well as Roofi's TOD-esque outing. and yes, the latter maps in the set are gonna be mostly slaughtermaps, but at least here they are a load of fun. to further compound this, well, there's not much in the way of new weapons apart from a much more nastier rocket launcher, but this one has quite a bit on the enemies. look out for those cybruiser, hades spheres and their elementals, very deadly and explosive. and also those fucking shadows are extremely annoying to fight.   only map I didn't like was MAP04, which annoyed me with its secrets, but this is a wonderful set to play and keeps the MAYhem trend going strong.
    • By Roofi · Posted
      300 minutes of VR is a compilation of 33 average but playable speedmaps. The maps are not really memorable but give an enjoyable classic Doom experience because of the limitations. Some maps offer more innovative ideas and are consequently more unique in the set. It was mainly designed by people outside of doomworld so I think they had never touched Doombuilder before. Otherwise , some more experienced mappers contributed in (A2rob , amok , Breezeep...)  The levels were  decent and pretty well balanced.   Here is my personnal top 5 maps :   1)Map 17 : Toomb by @HexenMapper   I really liked this map for its ambiance and it more developped adventurous aspect than the others maps. The progression is quite obscure at first sight but you can easily find the fake walls.   2) Map 09 : Go Slowly by @amok   It's a quite impressive huge map made in 300 minutes. I sometimes found the map a bit messy but has a lot of interesting details and many paths. I particularly loved the notepad located on the crate. Exploring this map was fun.   3) Map 20 : Welcome to the park by @RjY   A very unique and fun little slaughtermap. I found the theme interesting with its cute trees.   4)Map 07 : Moonlit Harbor by @A2Rob   The first pretty intense level in the mapset and it's not a boring arena with fatso and spiders. The first six maps were rather boring. It also have many fine details too?   5) Map 15 : The Room out of shape by @Breezeep   That was brutal but fun. A functional layout focused on the use of large lifts , giving consequently an interesting and perilous progression. The architecture was pleasing to see too.   Honorable mentions   Map 19 Blood Feud by Permuband : A good and well detailed non-linear Circle of Death-like map.   Map 14 : Blue Sanctuary by  Hebridean Isle  : A cute little surrounded by water temple to explore. I liked the mix between water and vine textures , and also the little boat at the end.   Map 08 : Syndicate by @Rolo : A cool theme which reminds me a lot of the last level of Streets of Rage. I digged the cityscape in the background and the red carpet inside.   FDA demos : https://cdn.discordapp.com/attachments/341887866705674241/545975033558859776/Roofi_300minvr_demos.zip    
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