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ASDOOM

   (7 reviews)
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About This File

Welcome to ASDOOM, nine new levels for registered DOOM (effectively a whole new episode). The files that are in this archive are all that you need to extend your enjoyment of DOOM for many, many more hours!

To make life as easy as possible for beginners a batch file is included to run all of the levels for you. Simply make sure that all of the files from this archive are in your DOOM directory then type ASDOOM to play (but read the rest of this file first). :)

As I put together the levels in ASDOOM I was particularly keen to put the tension and fear back into playing DOOM - there are some places where even I get uneasy, and I know where everything is! If you have access to a modem let me know how you think I got on (see CONTACTING THE AUTHOR below).

The quality of the levels improves steadily as you play. The first level was literally my first effort and, although extremely playable, doesn't look so hot when you compare it to the later ones. Levels two and three become increasingly respectable and from level four onwards you'll think that you've died and gone to heaven. Persevere with levels one to three though; it's worth it just to keep the play-balance right.

Finding ASDOOM's secret level will take a bit of work, and only experienced DOOMers should take a trip there. Visiting the secret level on UV is like sipping cyanide - dangerously detrimental to your health. It is repectfully suggested that you save your game before doing anything hasty (like moving).


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Doomkid

  
These maps contain plenty of "super empty massive bland hallways" that we associat with 1994, but it also has some genuinely cool looking rooms and ideas. I can see this was actually quite good for it's time.

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Unknown date

  
Minimalistic architecture - but great playability. A good WAD to study for beginner map makers on how to avoid the pitfalls of trying to put too much in a map. Well worth downloading.

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Unknown date

  
This WAD used to be famous. Much pwad is dreadful. Easy fights, ultra-bland architecture, misaligned textures, impossible to find secrets, keys hidden behind secret doors, etc. But Andy Sheppard managed some cool rooms on Level 4 and 5, and some hot fights here and there. I give it 3 stars for some of the clever parts, a generous score given the manifest faults of this WAD, especially the use of rising floors instead of lifts, and the Phobos Anomaly that has no exit. -- Steve Duff 4/28/2011

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Unknown date

  
No reason why this still shouldn't be famous. It's a good solid wad. E1M8 does of course have an exit - you really don't think this would have been realized back then?

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Unknown date

  
Middle of the line here for me. I say neither horrible nor good for today's standards. Maybe tilted slightly below average, but not horrible. Might easily be 2 stars if it was modern but old date guarantees a 3. 3/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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