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Last Mission

   (6 reviews)
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3 Screenshots

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A small map, basic layout, basic texturing, lots of imps


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Guest

Unknown date

  
I'd never knew a swarm of imps could be so hard to beat. Challenging! 4/5

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Guest

Unknown date

  
The Imp stuff is good, especially if you don't abuse gamma; using what little you can see and tracking their fireballs makes for good fights in that environment; plus rushing without killing them all can be interesting. At the end there's some glitch that can crash (standard) Doom.

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Unknown date

  
This map is divided into two different parts. In the first one you're in a dark hollow filled with endless hordes of imps, while you have a shotgun only. So, this part is ok though a bit monotone. The second part provides an Icon of Sin in a large, almost empty room. I couldn't find out, how to kill it, but since I don't like IOS-maps anyway, I cancelled the game very soon. So, this map depends very much on your personal taste, I guess. 3/5 -Milian

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Unknown date

  
The first imp fight is nice, the other 3 are just boring. Would've been better if there was some challenge like getting through them fast to a SSG placed behind them. The last fight is boring as well. 2+1 for okay map design. 3/5 - Belial

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Unknown date

  
Very competently made map, but the gameplay is unexciting. If you're careless, you can get caught by the swarms of imps by sheer weight of their numbers, but if you choose a good place to fight them, it's very routine. From then on it's sedate, and the final arena seems kind of pointless, since the boss brain just dies after a certain amount of time - you could just as well suicide as soon as you've got there. There should at least be a switch to press.

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Guest

Unknown date

  
long title and crap gameplay. 0/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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