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Last Mission

   (6 reviews)
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Guest

3 Screenshots

About This File

A small map, basic layout, basic texturing, lots of imps


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Guest

Unknown date

  
I'd never knew a swarm of imps could be so hard to beat. Challenging! 4/5

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Guest

Unknown date

  
The Imp stuff is good, especially if you don't abuse gamma; using what little you can see and tracking their fireballs makes for good fights in that environment; plus rushing without killing them all can be interesting. At the end there's some glitch that can crash (standard) Doom.

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Guest

Unknown date

  
This map is divided into two different parts. In the first one you're in a dark hollow filled with endless hordes of imps, while you have a shotgun only. So, this part is ok though a bit monotone. The second part provides an Icon of Sin in a large, almost empty room. I couldn't find out, how to kill it, but since I don't like IOS-maps anyway, I cancelled the game very soon. So, this map depends very much on your personal taste, I guess. 3/5 -Milian

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Unknown date

  
The first imp fight is nice, the other 3 are just boring. Would've been better if there was some challenge like getting through them fast to a SSG placed behind them. The last fight is boring as well. 2+1 for okay map design. 3/5 - Belial

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Guest

Unknown date

  
Very competently made map, but the gameplay is unexciting. If you're careless, you can get caught by the swarms of imps by sheer weight of their numbers, but if you choose a good place to fight them, it's very routine. From then on it's sedate, and the final arena seems kind of pointless, since the boss brain just dies after a certain amount of time - you could just as well suicide as soon as you've got there. There should at least be a switch to press.

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Guest

Unknown date

  
long title and crap gameplay. 0/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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