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Palace of the Beast

   (14 reviews)
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Zahid

  
Awesome titlepic,brilliant old school map,one of the coolest 94's maps i played..

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NuMetalManiak

  
I didn't like the spiderdemon fight but the rest was cool.

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Guest

  
Aesthetically pleasing, interesting, and just plain fun to play. Worth playing, for sure.

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Guest

Unknown date

  
Excellent wad in gameplay and puzzle terms. Anyone that doesn´t mind playing the original Doom levels shouldn´t miss this.

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Lightning Hunter

Unknown date

  
This is one of those rare '94 maps that is actually worth playing. The puzzles and traps are nicely done, and nothing is unfair. The challenge is just about perfect. There is a particularly nice battle against a Spider Mastermind. The theme is a bit inconsistent with base/hell fortress combo, but I can overlook that. A great map overall.

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Guest

Unknown date

  
very good, and new sky is cool ****

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Guest

Unknown date

  
This is dated October 1994. The readme even mentions the forthcoming release of Doom II. It's great fun for something so old, in fact it's entertaining by modern standards. The design is tasteful and it must have been one of the top levels in its day. There's a nice mix of styles and you can wander about to your heart's content. Makes me wonder why spider masterminds and cyberdemons are so attracted to crushers; why do they spend so much time standing under them?

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Guest

Unknown date

  
One of the coolest author names I've seen on /idgames

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Guest

Unknown date

  
This pwad is really good for 1994. It even comes with a new sky and a TITLEPIC. 4/5

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Guest

Unknown date

  
A large, non-linear, well-designed and fairly complex map that is fun and quite challenging to play.

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Guest

Unknown date

  
i'd say its average. It didn't have much appeal to me. 3/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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