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Stairs to Hell

   (19 reviews)
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2 Screenshots

About This File

Something happend... The radio signal from Research facility has dissapeard...

Some info Number of Vertexes: 7610 Number of Linedefs: 9317 Number of Sectors: 943 The Lowest floor: -1624 The Highest ceiling: 256


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Guest

Unknown date

  
Very little ammo, some corridors are just too dark, some cave corridors too narrow. 2/5

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Guest

Unknown date

  
Quite cool. A little bit confusing at times but not much. Great atmosphere!

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Guest

Unknown date

  
nice theme. 4/5

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Guest

Unknown date

  
very random i kindof liked it.... - Xolzo 3/5

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Guest

Unknown date

  
Great map. Excellent use of music to create that certain feel. Not exactly a quickie or a slaughter map but it's still a nice challenge. No critical ammo problems, but if you're triggerhappy you'll probably have to skip killing the imps at the end (or skip the cyber at red). Very low on health and no armor but I guess it kinda fits this map, as I didn't find it annoying (I usually do). 4/5 - Belial

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Guest

Unknown date

  
needs more ammo.. 3/5

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Unknown date

  
Pretty exciting stuff but I thought it was a bit unfair in places. If you're going to make a falling death trap, at least give players enough ammo to fight their way out of it. And fancy giving away the height details in the text file! I wanted this to be a total descent, I was a bit disappointed when it didn't go all the way down. - pritch

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Guest

Unknown date

  
That's a lotta stairs....

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Guest

Unknown date

  
Playable and a good time of fun. But not always. The Cybie wasn't necessary, especially not in this kind of "labyrinth". Ammo was fair, not counting the trap at the yellow key. But nice stairs. A bit short from time to time. I'd say that's good housework but with potential to be better. 3,5 of 5.

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Guest

Unknown date

  
So little ammo it seems like a joke map. 2/5

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Guest

Unknown date

  
Ammo is a bit of a problem and so is the number if stairs. 9/4/07

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Guest

Unknown date

  
...great atmosphere but worse gameplay... U easily cannot kill everything whats moving.

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Guest

Unknown date

  
The music makes great mood. Skip the Cybbie in hell and you should have enough ammo for all others.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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