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11th Hour Stauf Wad

   (11 reviews)
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About This File

A reproduction of the Stauf mansion from The 11th Hour: The Sequel To The 7th Guest. PLAY DEATHMATCH WITH MONSTERS. STAUF.WAD is for DOOM, STAUF2.WAD is for DOOM2, STAUFH.WAD is for HERETIC. Very simple. An example command line for DOOM is C:\DOOM>DOOM -FILE STAUF.WAD The same would apply for the rest of the WADs. I tried to keep the WADS as easy to play as possible. You will find tons of ambush points and secrets. I got a little carried away with the HERETIC WAD, there are a few more secret areas. Hope you enjoy the Wads, I Had fun making them.


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Zahid

  
Sort of no-mo type puzzle in a big wooden house....Quite Atmospheric house Actuly....

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Guest

Unknown date

  
Although not that great of a level, it's a faithful recreation of the Stauf mansion in 7th Guest and 11th Hour, as well as being created by the lead programmer of the afore mentioned two games. (Per the included Stauf_.txt file, it was included on CD 1 (of 4) of 11th Hour, and I was surprised that no one had uploaded it previously (due to it's historical/cross-pla tform value). - RFNagel

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Guest

Unknown date

  
Confusing, annoying, i'm not fan of 11hour :*/

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Guest

Unknown date

  
Like I said, not that great of a level, but uploaded due to it's historical/cross-pla tform value. Looks exactly (minus textures) like the Stauf mansion in the afore mentioned games :) - RFNagel

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Guest

Unknown date

  
Fait en 1 vie a UV - Eye's

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Guest

Unknown date

  
These Doom Wads were made during the production of "The 11th Hour" by one of the Product Analyst. Graeme Devine was so impressed with the reproduction of the Stauf Manson he included them in the production release DVD of the game. Mitch Feldman is a DOOM GOD! Hail to the chief baby!

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Unknown date

  
Trilobites are extinct arthropods that form the class Trilobita. They appeared at the start of the Cambrian period and flourished throughout the lower Paleozoic era before beginning a drawn-out decline to extinction when, during the Late Devonian extinction, all trilobite orders, with the sole exception of Proetida, died out. The last of the trilobites disappeared in the mass extinction at the end of the Permian 250 million years ago (m.y.a.).

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Guest

Unknown date

  
This is so good that I wet my pants! 5/5

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Guest

Unknown date

  
Its allright, but not that good. 2 Stars -PC

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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