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11th Hour Stauf Wad

   (5 reviews)
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About This File

A reproduction of the Stauf mansion from The 11th Hour: The Sequel To The 7th Guest. PLAY DEATHMATCH WITH MONSTERS. STAUF.WAD is for DOOM, STAUF2.WAD is for DOOM2, STAUFH.WAD is for HERETIC. Very simple. An example command line for DOOM is C:\DOOM>DOOM -FILE STAUF.WAD The same would apply for the rest of the WADs. I tried to keep the WADS as easy to play as possible. You will find tons of ambush points and secrets. I got a little carried away with the HERETIC WAD, there are a few more secret areas. Hope you enjoy the Wads, I Had fun making them.


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Guest

Unknown date

  
Its allright, but not that good. 2 Stars -PC

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Guest

Unknown date

  
Although not that great of a level, it's a faithful recreation of the Stauf mansion in 7th Guest and 11th Hour, as well as being created by the lead programmer of the afore mentioned two games. (Per the included Stauf_.txt file, it was included on CD 1 (of 4) of 11th Hour, and I was surprised that no one had uploaded it previously (due to it's historical/cross-pla tform value). - RFNagel

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Guest

Unknown date

  
so INCREDIBLY annoying, and REMARKABLY frustrating that I will salute anyone who completes this without getting bored... NOT! 0.15/5.00

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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