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jetflock's texture contest entry.

   (18 reviews)
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Guest

Unknown date

  
I like the level of detail, but it's extremely dark and too confusing here :(

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Guest

Unknown date

  
its supposed to be cramped. i had limitations.

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Guest

Unknown date

  
Too dark and didn't look a bit interesting. I didn't even bother to finish this one...

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Guest

Unknown date

  
very good, there are some nice spots, although a bit cramped, to dark and to hard, even on skill 2, for me. Use open GL Doom Legacy when playing!! 4/5

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Unknown date

  
Extremly dark... I used IDBEHOLDL. Seriously I havent tried it in open GL Doom Legacy... maybe it would look better. But I dont like the gameplay at all. 2/5 from me, but 3/5 coz I havent seen it in the right port ;) - Damned

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Unknown date

  
Nice map man. I play everything under GZDoom. The map looked nice with the dynamic lights on. Why doesn't everyone just use GZDoom? If an area is to dark all you have to do is hit the F11 key. 4/30/07

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Unknown date

  
amazing. you have to see the level of detail here. nice ideas such as the lost souls rising out of the ground, are easy to work out, but are unexpectedly cool to see. i did encounter one segsplit crash on the eternity port, but i wasnt able to make it happen again. but this is one challenging, and spectacular play.

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Guest

Unknown date

  
the contest was for a 2048/2048 sized map with only 10 textures used.

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Guest

Unknown date

  
This wad actually won the contest. Not surprising. Really freakin' awesome work, jetflock.

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Unknown date

  
Far too dark, even with Doom Legacy, and far too hard! ZdoomGl isn't fine (visual bugs), Jdoom is not correct (not dark: black!) 2/5 - Jive

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Unknown date

  
This wad defines cramped and crappy. 2/5 - Belial

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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