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For Whom The Bell Tolls

   (42 reviews)
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5 Screenshots

About This File

map01 has a metal-tech and a bit industrial style map02 (smaller) mostly outdoor-cave style and a bit tech style; see also the informations story: find your friends on a base on mars


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hamdan3hsan

  

i thought it was a song by metalicca

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whirledtsar

  

The texturing and detailing looks incredible and the general map design is good, but unfortunately this is all hampered by how cramped it is. All the detailing makes you constantly get stuck or otherwise not move how you wanted to, which is very unfun and frustrating.

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Zalewa

  
Brilliant. I would like if the more recent maps from this mapper offered some variety in style. This one is slightly different than all the newer ones.

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Guest

Unknown date

  
Amazing details and lightning, nice dejavu at the end of the second level. Although a bit confusing and dark. I got the blue key at the first level by idcliping. I still have no idea what I should do there.. ;P

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Guest

Unknown date

  
No words can describe how brilliant this map is. This is what Doom 3 should have been, I just walked around in awe. Best WAD ever would be a tie between this and Deadall's Remain1. The Blue Key puzzle was obvious, pay attention! Eleventy billion out of 5.

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Guest

Unknown date

  
Very nice, great detailing and gameplay. 4/5

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Guest

Unknown date

  
Great detail, great mapping... I havent got problem to find blue kye. I didnt use automap for it... For me it was clear ;) Ending of the map02 was perfect too. For me 4,5/5 ;) Nice work man ;) - Damned

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Unknown date

  
This map is very detailed and I would like to give the author a thumbs up for the amount of time put into this level. I guess I have played more fun wads than this, but this is a very good map. Everything works and looks very well. 3/5/07

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Unknown date

  
I highly recommend these 2 beautiful and playable maps, unless you hate brownness in your levels. Detailing is top notch, and the atmosfere is quite immersive, plus the I like how the author payed attention to gameplay, so it's not all bluff no substance, like some other highly polished maps we've witnessed. 5 Stars. -TeH NeXuS

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Guest

Unknown date

  
.....i am beyond words. my style in map editing is forever changed.

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Guest

Unknown date

  
wow so much GREAT detail. i can't even begin to imagine how much time and effort must have been put into this one. I really enjoyed the first map (kept dying in the second one). But how do you get the blue key? I even read the clues in the txt file but still I have no idea. Anyway, great work! 5/5

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Guest

Unknown date

  
Problem with blue key is pain in the ass, for sure - player spend lots of time trying to figure out how to get the bogus key. It's realize instantly, that the real key is somewhere else. Besides of it, supercool maps. Nice industrial design a bit on the vrackish side. And I love second level, albeit short, has spaceship and all the switches needed to power it up and take off. L33t. 5/5 - Brun Ohn

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Guest

Unknown date

  
Awesome stuff, I especially liked the ending. But like the previous poster, I haven't been able to get the blue key without cheating. Maybe it's a bug? Still - 5/5

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Guest

Unknown date

  
Great and beautiful maps, and even some gameplay flaws don't stop me giving this 5/5. The blue key thing in map01 shows poor judgement. It's not a bug, and you can get the blue key, but I imagine it will frustrate most players and spoil the experience for them (hint: there are two blue keys - use the automap). Also, map02 is presumably not designed to be played from a pistol start, and in any case has too little health to be much fun. A tweaked rerelease would make this truly great.

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Guest

Unknown date

  
This is awesome. Skill 2 is unfinishable without cheats though, because there is no red key...at least, not that I could find. Regardless, 4/5.

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Guest

Unknown date

  
What a great set of 2 maps! I just simply cannot believe how much effort the mappers sometimes put in the architecture of their levels. These two levels are amazingly atmosferic and minuciously detailed, and the gameplay is quite good as well!5 stars

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Unknown date

  
Ok, I finally found the (second) blue key. (Hint: It can be found in an area being located in an earlier part of the map, looking similar to the one where you had to lower the red cylinders to be shown the first blue key.) IMO the idea behind this puzzle should've been made more clear, the poor optical presentation makes it somewhat illogical.

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Unknown date

  
You have a true talent for mapping, so you really need to start editing out some of the more annoying aspects of your mapping whilst keeping the puzzle element intact. Remember, it should always be fair and fairly obvious - the doom way! It shouldn't be about guessing. But good stuff - pritch

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Guest

Unknown date

  
Masterpiece!!! 5/5 (the blu key is not so difficult to find: use the brain, and you will find it easely)

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Guest

Unknown date

  
From the author of these maps: thank you very much for your comments! blue key - I didn't expect that it is not easy to get it, sorry. The hints given now should eliminate that problem. red key skill 2 - there is a red key, maybe that a death imp is lying on it. You have to switch the red buttons on the comp-pult to get it. I gave myself 4 points to keep the average voiting. I would appreciate any suggestions per email to improve the maps. Thanks again. didy

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Guest

Unknown date

  
Very good, big and detailed and just hard enough. The 'power reaction' with the illuminated grey corridor was very nice, and it reminded me of something from the first "System Shock" game. I spotted a bug though, in the first episode; I had the yellow key, but went right back to the start to see if I could find anything new, and then the door to the main complex wouldn't open and let me back in. As for the blue key, you could put a sign above it saying "security camera" or something.

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Guest

Unknown date

  
super cool

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Guest

Unknown date

  
Great job. Shame about the blue key on map 1 though. I looked up and thought that looks vaguely like a projector. I ended up (after 20 mins) using iddt to check for a second key which I subsequently found (thanks to prboom+ map colors). This would've been easier if the 2nd blue card area was hidden until the projector was switched on. Then it would be obvious where to go looking at the automap. Still 5/5 from me.

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Unknown date

  
Unlike some of the above reviewers, I don't think the gameplay in this WAD is very good; the level is in many places too dark and cramped, and monster placement is uninspired. On the other hand, the architecture and detailing are nicely done and above all the atmosphere is excellent. It reminded me in a nostalgic way of my early days of Dooming. I liked the fact that the place isn't crawling with monsters, it enhanced the creepiness of the level. All in all, this is one of the best maps of this year. 5/5

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Unknown date

  
This wad is the best thing I've played in a very long while as far as non-megawad stuff goes. One of the few wads that stray from classic Doom map design and still remain absolutely perfect. The detailing is great, the few cramped places don't hurt the gameplay. The blue key 'issue' is bullshit, as the hint is makes it obvious where the key is. 5/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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