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Trancendental Inverse Death

   (13 reviews)
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About This File

As you trancendented into the spirit world, some evil spirits thought to kill you. So you must find an exit to another location before they do this.


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Let's face the facts: author spent at most two minutes creating a simple map with two crossing lines, causing horrible HOMs, places 7 AVs, and then gets 5* legendary 3 times... There's only one conclusion I can draw: there's too much misuse of the right to vote here :-(

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So i made a speed run for this map. Only 2 sec. Who give me a Pom-Bär?

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Unknown date

  
Go dig your own grave! 0/5

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Unknown date

  
a true work of art

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Unknown date

  
OH MUY GYAWD.

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Unknown date

  
Congratulations, this map offers about 1-2 seconds of unexciting gameplay. Why bother releasing it?

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Unknown date

  
Jesus christ... brilliant. 5/5

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Unknown date

  
More diarrhea.

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Unknown date

  
People, this isn't supposed to be a serious attempt. It's a little thing experienced mappers often pull off to get attention called a joke map. It's a parody showing exactly what games now aday have to offer, nothing but limited gameplay. 4/5 -Craigs

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Unknown date

  
^ ye it is a parody, in the sense that it is done intentionally bad. It certainly does not satirically convey, in any effectiveness, the kind of gameplay offered by modern shoot-em ups nor the kind of maps churned out by the Doom community. It does however, consume space in the Doom archives, which makes it much harder to find a good wad. Is that reason to give it 5 stars? I don't think so.

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a joke? parody? 0/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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