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Trancendental Inverse Death

   (13 reviews)
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About This File

As you trancendented into the spirit world, some evil spirits thought to kill you. So you must find an exit to another location before they do this.


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Let's face the facts: author spent at most two minutes creating a simple map with two crossing lines, causing horrible HOMs, places 7 AVs, and then gets 5* legendary 3 times... There's only one conclusion I can draw: there's too much misuse of the right to vote here :-(

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So i made a speed run for this map. Only 2 sec. Who give me a Pom-Bär?

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Unknown date

  
Go dig your own grave! 0/5

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Unknown date

  
a true work of art

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Unknown date

  
OH MUY GYAWD.

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Unknown date

  
Congratulations, this map offers about 1-2 seconds of unexciting gameplay. Why bother releasing it?

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Unknown date

  
Jesus christ... brilliant. 5/5

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Unknown date

  
More diarrhea.

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Unknown date

  
People, this isn't supposed to be a serious attempt. It's a little thing experienced mappers often pull off to get attention called a joke map. It's a parody showing exactly what games now aday have to offer, nothing but limited gameplay. 4/5 -Craigs

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Unknown date

  
^ ye it is a parody, in the sense that it is done intentionally bad. It certainly does not satirically convey, in any effectiveness, the kind of gameplay offered by modern shoot-em ups nor the kind of maps churned out by the Doom community. It does however, consume space in the Doom archives, which makes it much harder to find a good wad. Is that reason to give it 5 stars? I don't think so.

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Unknown date

  
a joke? parody? 0/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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