Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Unmaker - Doom 64 Remake (Made with Decorate)

   (12 reviews)
Sign in to follow this  

Guest

About This File

The Doom 64 Unmaker, made with Decorate. Fully upgradable with the 3 demon keys, just like in Doom 64! (in command console, type "summon wpnpower*" * = 1-3)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Do the upgrades do anything? - Nope. By the way,this wad sucks. This Unmaker looks like a plasmagun sprietswap (I mean,it's effective against dangerous monsters as well,as ORIGINAL plasmagun is. God damnit,I didn't even see a difference except for pickup message,sprite and sound.

Share this review


Link to review
Guest

Unknown date

  
I already said you need a special build of Zdoom, now called GZdoom. Try Google.

Share this review


Link to review
Guest

Unknown date

  
Doom 64 is my second-favorite incarnation of Doom, and the Unmaker is an awesome weapon. Cool WAD. --Crazee Boy, 5/5

Share this review


Link to review
Guest

Unknown date

  
It's not working for my GZdoom, even the more recent version won't do squat...

Share this review


Link to review
Guest

Unknown date

  
why doesn't this work with zdoom 2.098?

Share this review


Link to review
Guest

Unknown date

  
Do the upgrades do anything?

Share this review


Link to review
Guest

Unknown date

  
Keys aren't compatable as ammo tokens. That might've flied with earlier versions of Zdoom but not anymore. I looked at the code and saw that the A_GiveInventory command does not have a count on it, so it probably doesn't work because of that. If the author can't make it work, then it isn't going to get a high score. I was able to get it working, but I'm not about to give it a higher score.

Share this review


Link to review
Guest

Unknown date

  
The entire thing jsut doesn't work. It might be because of newer versions, but inspection of the Decorate file shows a lot of ass backwards tricks that were used that newer versions didn't force you to use. I don't really know otherwise, but the entire weapon is this one big bug. As it stands, it was pretty fun for its one mode though. Reminds me of Heretic's Hellstaff.

Share this review


Link to review
Guest

Unknown date

  
Even in zdoom 2.5.0 (and the equivalent gzdoom and skulltag), the upgrades don't do diddly shit. All it does is act like heretic's hellstaff. I looked at the code in a wad file and for some reason, zdoom doesn't regard a key-type item as ammo. This kind of upgradeable weapon needs an ammo token, not a key, to function. You can say it's a key, but don't ever make it a key.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×