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Unmaker - Doom 64 Remake (Made with Decorate)

   (12 reviews)
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The Doom 64 Unmaker, made with Decorate. Fully upgradable with the 3 demon keys, just like in Doom 64! (in command console, type "summon wpnpower*" * = 1-3)


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Do the upgrades do anything? - Nope. By the way,this wad sucks. This Unmaker looks like a plasmagun sprietswap (I mean,it's effective against dangerous monsters as well,as ORIGINAL plasmagun is. God damnit,I didn't even see a difference except for pickup message,sprite and sound.

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Unknown date

  
I already said you need a special build of Zdoom, now called GZdoom. Try Google.

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Unknown date

  
Doom 64 is my second-favorite incarnation of Doom, and the Unmaker is an awesome weapon. Cool WAD. --Crazee Boy, 5/5

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Unknown date

  
It's not working for my GZdoom, even the more recent version won't do squat...

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Unknown date

  
why doesn't this work with zdoom 2.098?

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Unknown date

  
Do the upgrades do anything?

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Unknown date

  
Keys aren't compatable as ammo tokens. That might've flied with earlier versions of Zdoom but not anymore. I looked at the code and saw that the A_GiveInventory command does not have a count on it, so it probably doesn't work because of that. If the author can't make it work, then it isn't going to get a high score. I was able to get it working, but I'm not about to give it a higher score.

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The entire thing jsut doesn't work. It might be because of newer versions, but inspection of the Decorate file shows a lot of ass backwards tricks that were used that newer versions didn't force you to use. I don't really know otherwise, but the entire weapon is this one big bug. As it stands, it was pretty fun for its one mode though. Reminds me of Heretic's Hellstaff.

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Even in zdoom 2.5.0 (and the equivalent gzdoom and skulltag), the upgrades don't do diddly shit. All it does is act like heretic's hellstaff. I looked at the code in a wad file and for some reason, zdoom doesn't regard a key-type item as ammo. This kind of upgradeable weapon needs an ammo token, not a key, to function. You can say it's a key, but don't ever make it a key.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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