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1024x1024 & 2 sectors contest wad

   (21 reviews)
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About This File

This is a compilation of all the contest wads which were sent to the contest held in Newdoom. Read the contestinfo.txt before playing!


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NuMetalManiak

  
it was fun.

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trrobin

  
Pretty good considering the limits, worth playing.

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Guest

Unknown date

  
很好 thanks

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Guest

Unknown date

  
Similar to the famous 10sector contest idea, but taking it to the extreme, this collection of maps restricted its authors to only two sectors(!). I was surprised at how varying these levels were in terms of ideas used, design, and gameplay. Some maps aren't as good as others, but as a whole 2sectors is still a good set of small maps suitable for many styles of play. --4/5

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Unknown date

  
Some of these maps are truly astounding given the strict limits to which they had to adhere. It's a shame that some don't function well with Doom2.exe (Medusa in several maps & even a VPO in map05), but for the most part this was in order to achieve specific effects that would otherwise that required more sectors. Many of the maps are fun to play too, and in several different ways/categories - see the demopack currently in progress.

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Guest

Unknown date

  
Some maps are easily genius with nice details (for extreme limitation), but some are really simple and boring with gameplay issues. 3/5 Damned

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Guest

Unknown date

  
The last three maps are quite poor (the last one is awful) but the first thirteen are mostly excellent fun, and a couple of them are even so well-designed that the design constraints were transparent. Map7 was much too hard for me. You're supposed to play each map from a pistol start. Although the map starts with the winner and goes down the list of entries I didn't notice a drop-off in quality until the last three maps.

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Unknown date

  
Ah oui ça c'est vraiment bon quelques court tableau jouable et bonne chance au lv#10. J'ai passé le tout en 51:11 min et je suis décédé 11 fois. 5/5 - Eye's

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Guest

Unknown date

  
Very good. My only issue is a lack of ammo but that's easily fixed.

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Guest

Unknown date

  
Truly amazing. I had no idea that such creativity was even possible, and in particular MAP05 (Techbase with many zombies and imps) was an incredible feat, to the point that it almost felt like an ordinary Doom map. Some maps are a pain in the ass to play, but for the most part very good and incredible when working through such trying restrictions. Truly it is the restrained genius which is the most powerful.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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