Title : Doom: World Carnage League - Concept Level
Filename : dwcl-cl.wad
Distributed As... : dwcl-cl.zip
Release Date : 2nd September 2005
Author : Russell Pearson
Email Address : email@example.com (subject title 'DOOM')
Website : www.duellist.net
Description : A single player level for ZDoom.
Additional Credits to : James DREADS who composed the music for
this wad. James runs No Hype Records which
can be found at http://www.nohyperecords.co.uk
Other Files By Author : Decade (decade.zip)
Null Space (nulspace.zip)
Doom Raider (lite version) (dr1-lite.zip)
Doom Raider (full version) (dr1-full.zip)
Lego Base (legobase.zip)
Lego Base Enhanced (legob-sp.zip)
Tunnel Run (tun-run.zip)
Blastem 2 (blastem2.zip)
Deleted Scene (deleted.zip)
Deleted Scene2 (deleted2.zip)
Close Kill (c-kill.zip)
Lego Textures (legotex.zip)
Wood gfx (woodgfx.zip)
Doom2 Flats (d2flats.zip)
Lego Base Original Cut (legob-oc.zip)
Fear Spirits (fearsprt.zip)
Twin Pistols (twingun.zip)
ZDoom Tooth Door (toothy.zip)
Spider Demon Railgunner (railspdr.zip)
* Play Information *
Advanced engine needed : Yes. ZDoom (whatever the latest version is)
New Levels : Yes
Episode and Level # : MAP 01 and 02
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Recommended Difficulty : Hurt Me Plenty or Ultra Violence
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Dehacked/BEX Patch : Yes
Demos Replaced : No
Other files required : None
* Construction *
Base : built from scratch
Editor(s) used : Wintex, PSP, Wad Author, Dehacked, XWE
Known Bugs : If the player dies when going into a kill
frenzy the aggression bar display can mess
up a bit. This has no effect on gameplay at
all. It's a scripting problem I've got to
* Copyright *
Authors MAY NOT use the contents of this file as a base for
modification or reuse.
This level and concept is copyright Russell DD Pearson (2005).
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Blah de blah de blah *
Doom: World Carnage League Concept Level.....
This has been a long time in the making. I think I first started working on
this concept a couple of years ago (maybe longer). But other projects got in
the way and so progress on this was slow. This 'concept' level has actually
been completed for about 6 months. I wasn't originaly going to release any
sort of demo. However, I have not released ANYTHING this year (which is a
very poor state of affairs), so I dusted this level off and knocked together
a simple staging area and this is the result.
So what is the concept?
The world carnage league is a fantasy future sport. Contestants compete on
a circuit of purpose built tracks and arenas around the world (and off-world,
the moon, mars, null space, etc) with the aim of becoming this seasons World
The league has a number of levels the contestant must compete at. Firstly,
you must qualify for the amateur league by completing a basic qualifying
track. This is the track included in this wad.
Once in the amatuer league, a medal must be earned in each of it's tracks
before the contestant can advance to the next league. Medals available are
Gold, Silver and Bronze, for first, second and third place respectively.
If the player should obtain a gold medal for every track in that league, a
secret track will be unlocked. (I will admit to drawing inspiration from SSX
for the medal thing).
This cycle continues for all leagues and the player must get a gold medal
in every track of the final league to earn the title 'World Carnage League
Proposed leagues are:
but that's a LOT of tracks to build, so this is open to change :)
There will be a number of differing styles of track/level. Varying from
straight forward runs (like the level included in this wad) to arenas and
obstacle courses. The more advanced tracks will have multiple routes and
a few surprises. There will also be a few novelty or themed tracks (I have
already started building an arena based on the design of a pinball table).
In each of the tracks the players objective is to score as many points as
possible and get to the end before the timer runs out. Points are scored
by killing monsters.
There will be new pickups, weapons and monsters. The only new pickup
featured in this concept wad is the 'time bonus' (which adds 5 second to
Every time the player kills a monster the aggression bar will increase
(displayed on the right hand side of the screen). When this bar reaches
the top the player will enter a 'Kill Frenzy', in which the currently held
weapon's characteristics will change. In this wad the only weapon
available is the shotgun and in this case it's rate of fire increases
during a kill frenzy.
Please note that this wad has a few placeholders that will be replaced
before the final product is released. These include the 'time bonus'
pickup graphics and all the announcer sound files.
Well, that's a bit garbled, but I hope it all makes sense. Let me know
what you think of this level and the idea of the project. All feedback
is welcome (my email address at the bottom of this document).
Many thanks to James DREADS who composed the music for this track. James
will be composing original music for all the tracks in this project. His
website is at http://www.nohyperecords.co.uk
Now all I need is to get a programmer on board to make some alterations
to the ZDoom source code. I could probably do it myself but my coding
skills (or lack of them) are rusty, I'm not familiar with the ZDoom source
and I'd rather spend my time building the tracks :)
Currently I have two other tracks near completion and three more almost
-Russell Pearson (2nd September 2005)
email: firstname.lastname@example.org (put 'DOOM' in the subject title or your email may be
accidently deleted as spam).