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The Demon Hoards (Doom 2)

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About This File

Sick of those boring levels everybody else makes that are all the same. Try this one out! You have to escape from the Demon hoards! This is by no means an easy level (though it is quite possible, I've beaten it a zillion times), but it is fun and requires a little bit of strategy and luck combined. Knock yourself out running from over 100 demons!


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nuts- doomer666

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i loved this level, quick and dirty but it should've been bigger and not just one room. Add more monsters to it and i'll play it more and i give you 5stars - DOOMMAN98

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An interesting idea, even if the map itself is much too short and plain. It would have worked better if this fight was part of a bigger map. The best tactic is to not awake any demons until the Mastermind is dead, then wake them up, wait in one corner and run past them all when the first demons come close. When you reach the BFG, just fire at anything that moves. Quite easy. I should mention that PrBoom 2.2.4 rejected this map for some reason, but it works in Zdoom. --2/5

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well 'nuts' seems to sum this up prity well this is probibly some pece of crap that some retard made in like 2 seconds do yourself a favor and doonot eavin wast your time on this garbig 0/5 -simon cowel

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little sparse on the detail. The map is basically one large room. But about what you might expect from 1995. The map is very easy to beat if you know how to do it.

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I liked it

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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