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The Demon Hoards (Doom 2)

   (10 reviews)
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About This File

Sick of those boring levels everybody else makes that are all the same. Try this one out! You have to escape from the Demon hoards! This is by no means an easy level (though it is quite possible, I've beaten it a zillion times), but it is fun and requires a little bit of strategy and luck combined. Knock yourself out running from over 100 demons!


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Adam Oker

  

The map is kinda plain,and suffers from begginermapsitis

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Unknown date

  
nuts- doomer666

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Unknown date

  
i loved this level, quick and dirty but it should've been bigger and not just one room. Add more monsters to it and i'll play it more and i give you 5stars - DOOMMAN98

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Unknown date

  
An interesting idea, even if the map itself is much too short and plain. It would have worked better if this fight was part of a bigger map. The best tactic is to not awake any demons until the Mastermind is dead, then wake them up, wait in one corner and run past them all when the first demons come close. When you reach the BFG, just fire at anything that moves. Quite easy. I should mention that PrBoom 2.2.4 rejected this map for some reason, but it works in Zdoom. --2/5

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Unknown date

  
well 'nuts' seems to sum this up prity well this is probibly some pece of crap that some retard made in like 2 seconds do yourself a favor and doonot eavin wast your time on this garbig 0/5 -simon cowel

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Unknown date

  
little sparse on the detail. The map is basically one large room. But about what you might expect from 1995. The map is very easy to beat if you know how to do it.

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Unknown date

  
I liked it

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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