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SLIGE Build 485 Command Line Parameters

   (4 reviews)
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About This File

Here is a complete alphabetized list of all of the command line parameters for SLIGE Build 485 (http://www.doomworld.com/slige). I have been meaning to compile this list for quite some time now, as I really DETEST how jumbled up that Slige's readme file is.

FYI, some of these are not even documented in Slige's readme file, but are actually valid command line parameters that are contained in the source code (as well as the compiled Slige.exe). 'Nuther words, this document lists *ALL* of 'em -:)


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Unknown date

  
The best random map generator before Oblige came out, it creates interesting and challenging levels but they are not high quality. But a great and historical application.

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Unknown date

  
Useful. I bet you didn't know SLIGE had all of these options.

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Unknown date

  
I always new it since I used it extensively until I found its successor: Oblige - http://oblige.source forge.net , a new version is in the works for a while now but version 2 of it will do for now.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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