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Pagan's Run

   (37 reviews)
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About This File

The idea is to keep running and try to make it to the end without dying. The DOOM equivalent of an arcade game, perhaps, and is deliberately tough. Saving is NOT allowed.


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baja blast rd.

· Edited by rdwpa

  

Pagan's Run is a lengthy "Run From It"-style map. "It" isn't the silent curse of that infamous Scythe map, however, but rather lethal threats located in the map itself. Caged cyberdemons pump rockets into your butt, and pesky fodder loiters in your path, which once in a blue moon is flattened by a crusher or narrowed into a Chasm-like sliver. Most of the tests over the 2.5-minute trial are fundamentally similar, testing consistency through repetition, but they evolve and morph into different forms: At first you're shooing zombies with shotgun blasts, soon you're navigating barrel clusters with spiders trying to show you love, by the end you're cleaving through greeting mobs with plasma, cybies looking on. 

 

At best, I found Pagan's Run exciting and inventive, and I love movement test maps. But implementation flaws were too common -- potential linedef skips, floors with a fluky chance of not rising if blocked by a monster, and a late unguided drop seemingly designed for freelook. The latter hurts FDA value even on lower difficulties. On UV early, hitscan RNG was disproportionately impactful even with perfect shots. HNTR and HMP seem better. 

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Guest

  
gay xd

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Guest

Unknown date

  
awesome. NT

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Guest

Unknown date

  
sorry..it is impossible..

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Guest

Unknown date

  
Twatish. This level is designed to irritate the player and is worthy of having a coconut placed up the author's arse. It's the kind of level that sychophants and servile toadies think is 'great' without realising that they are not enjoying themselves at all. See it for what it is - a load of nonsense.

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Guest

Unknown date

  
"Saving is NOT allowed". Wrong! It's much more fun when you set a few checkpoints, at the lifts for example. Getting stuck at the same demon for the fifth time in a row gets dull. 3/5 for the idea.

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Guest

Unknown date

  
JUST INSANE. The ultimate Adrenaline-Boost. But a bit difficult.

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Guest

Unknown date

  
Nice, it is like a new genre of doom maps!

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Guest

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Awesome 4/5

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Guest

Unknown date

  
Haha so cool. I loved it! You should make a sequel :) I only managed to do it on the 2nd easiest difficulty but I'll definitely give the harder difficulties a few more tries. The hardest part to me was the lift with the line of barrels on it. Classic idea. 5/5

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Guest

Unknown date

  
Holy SHIT

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Memfis

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There is an unfair part where you have to jump down but you can easily miss without mouselook and overall it's quite random, but if you're lucky it will be fun. Cool music and title, annoying new palette effect.

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Guest

Unknown date

  
Don't kill the zombiemen if you can help it, better they get killed than you. Innovative and fun. 4/5

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Guest

Unknown date

  
I don't think any part is unfair really. The use of difficulty settings is a plus too. This is really an original map (I'm not even going to comment on architecture because obviously that is so not the point here) and it reminds me of levels such as Map28 of Scythe except in this case you're always aware of where the threat is coming from and I arguably prefer that over random death from a voodoo effect you can only time the onset of but can't see. I wish there were more maps like this!

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Guest

Unknown date

  
DOWNLOAD IT AT ALL COSTS! too bad it doesnt work on multiplayer :(

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Guest

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Run from cyberdemons. That's it. Run. From. Cyberdemons. Wheeeeeee! Or not.

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Guest

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This is a good laugh to play with friends on coop. Add segways for more laughs

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Guest

Unknown date

  
Your a legend Andrew, now get back to edge :>

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Guest

Unknown date

  
Very original. 6 stars

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Guest

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now this is amazing guys, if you check out the map with doom builder you can see how complicated it is, and the detail is fine too. Of course great gameplay too. 5\5

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franckFRAG

Unknown date

  
hehe, it's really fun :D

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Guest

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Haha Intense!

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Guest

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Retardedly random and luck-based. Somewhat interesting concept. 3/5 - Belial

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Guest

Unknown date

  
fucking great 5/5

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Guest

Unknown date

  
VERY BOFFF!!!

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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