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Pagan's Run

   (36 reviews)
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1 Screenshot

About This File

The idea is to keep running and try to make it to the end without dying. The DOOM equivalent of an arcade game, perhaps, and is deliberately tough. Saving is NOT allowed.


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Guest

  
gay xd

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Guest

Unknown date

  
awesome. NT

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Guest

Unknown date

  
sorry..it is impossible..

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Guest

Unknown date

  
Twatish. This level is designed to irritate the player and is worthy of having a coconut placed up the author's arse. It's the kind of level that sychophants and servile toadies think is 'great' without realising that they are not enjoying themselves at all. See it for what it is - a load of nonsense.

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Guest

Unknown date

  
"Saving is NOT allowed". Wrong! It's much more fun when you set a few checkpoints, at the lifts for example. Getting stuck at the same demon for the fifth time in a row gets dull. 3/5 for the idea.

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Guest

Unknown date

  
JUST INSANE. The ultimate Adrenaline-Boost. But a bit difficult.

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Guest

Unknown date

  
Nice, it is like a new genre of doom maps!

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Guest

Unknown date

  
Awesome 4/5

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Guest

Unknown date

  
Haha so cool. I loved it! You should make a sequel :) I only managed to do it on the 2nd easiest difficulty but I'll definitely give the harder difficulties a few more tries. The hardest part to me was the lift with the line of barrels on it. Classic idea. 5/5

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Guest

Unknown date

  
Holy SHIT

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Memfis

Unknown date

  
There is an unfair part where you have to jump down but you can easily miss without mouselook and overall it's quite random, but if you're lucky it will be fun. Cool music and title, annoying new palette effect.

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Guest

Unknown date

  
Don't kill the zombiemen if you can help it, better they get killed than you. Innovative and fun. 4/5

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Guest

Unknown date

  
I don't think any part is unfair really. The use of difficulty settings is a plus too. This is really an original map (I'm not even going to comment on architecture because obviously that is so not the point here) and it reminds me of levels such as Map28 of Scythe except in this case you're always aware of where the threat is coming from and I arguably prefer that over random death from a voodoo effect you can only time the onset of but can't see. I wish there were more maps like this!

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Guest

Unknown date

  
DOWNLOAD IT AT ALL COSTS! too bad it doesnt work on multiplayer :(

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Guest

Unknown date

  
Run from cyberdemons. That's it. Run. From. Cyberdemons. Wheeeeeee! Or not.

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Guest

Unknown date

  
This is a good laugh to play with friends on coop. Add segways for more laughs

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Guest

Unknown date

  
Your a legend Andrew, now get back to edge :>

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Guest

Unknown date

  
Very original. 6 stars

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Guest

Unknown date

  
now this is amazing guys, if you check out the map with doom builder you can see how complicated it is, and the detail is fine too. Of course great gameplay too. 5\5

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franckFRAG

Unknown date

  
hehe, it's really fun :D

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Guest

Unknown date

  
Haha Intense!

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Guest

Unknown date

  
Retardedly random and luck-based. Somewhat interesting concept. 3/5 - Belial

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Guest

Unknown date

  
fucking great 5/5

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Guest

Unknown date

  
VERY BOFFF!!!

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Guest

Unknown date

  
Intresting, new and fast paced. 3/5.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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