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Pagan's Run

   (36 reviews)
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1 Screenshot

About This File

The idea is to keep running and try to make it to the end without dying. The DOOM equivalent of an arcade game, perhaps, and is deliberately tough. Saving is NOT allowed.


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Guest

  
gay xd

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Guest

Unknown date

  
awesome. NT

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Guest

Unknown date

  
sorry..it is impossible..

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Guest

Unknown date

  
Twatish. This level is designed to irritate the player and is worthy of having a coconut placed up the author's arse. It's the kind of level that sychophants and servile toadies think is 'great' without realising that they are not enjoying themselves at all. See it for what it is - a load of nonsense.

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Guest

Unknown date

  
"Saving is NOT allowed". Wrong! It's much more fun when you set a few checkpoints, at the lifts for example. Getting stuck at the same demon for the fifth time in a row gets dull. 3/5 for the idea.

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Guest

Unknown date

  
JUST INSANE. The ultimate Adrenaline-Boost. But a bit difficult.

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Guest

Unknown date

  
Nice, it is like a new genre of doom maps!

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Guest

Unknown date

  
Awesome 4/5

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Guest

Unknown date

  
Haha so cool. I loved it! You should make a sequel :) I only managed to do it on the 2nd easiest difficulty but I'll definitely give the harder difficulties a few more tries. The hardest part to me was the lift with the line of barrels on it. Classic idea. 5/5

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Guest

Unknown date

  
Holy SHIT

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Memfis

Unknown date

  
There is an unfair part where you have to jump down but you can easily miss without mouselook and overall it's quite random, but if you're lucky it will be fun. Cool music and title, annoying new palette effect.

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Guest

Unknown date

  
Don't kill the zombiemen if you can help it, better they get killed than you. Innovative and fun. 4/5

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Guest

Unknown date

  
I don't think any part is unfair really. The use of difficulty settings is a plus too. This is really an original map (I'm not even going to comment on architecture because obviously that is so not the point here) and it reminds me of levels such as Map28 of Scythe except in this case you're always aware of where the threat is coming from and I arguably prefer that over random death from a voodoo effect you can only time the onset of but can't see. I wish there were more maps like this!

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Guest

Unknown date

  
DOWNLOAD IT AT ALL COSTS! too bad it doesnt work on multiplayer :(

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Guest

Unknown date

  
Run from cyberdemons. That's it. Run. From. Cyberdemons. Wheeeeeee! Or not.

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Guest

Unknown date

  
This is a good laugh to play with friends on coop. Add segways for more laughs

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Guest

Unknown date

  
Your a legend Andrew, now get back to edge :>

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Guest

Unknown date

  
Very original. 6 stars

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Guest

Unknown date

  
now this is amazing guys, if you check out the map with doom builder you can see how complicated it is, and the detail is fine too. Of course great gameplay too. 5\5

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franckFRAG

Unknown date

  
hehe, it's really fun :D

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Guest

Unknown date

  
Haha Intense!

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Guest

Unknown date

  
Retardedly random and luck-based. Somewhat interesting concept. 3/5 - Belial

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Guest

Unknown date

  
fucking great 5/5

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Guest

Unknown date

  
VERY BOFFF!!!

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Guest

Unknown date

  
Intresting, new and fast paced. 3/5.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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