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Pagan's Run

   (37 reviews)
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About This File

The idea is to keep running and try to make it to the end without dying. The DOOM equivalent of an arcade game, perhaps, and is deliberately tough. Saving is NOT allowed.


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rdwpa

· Edited by rdwpa

  

Pagan's Run is a lengthy "Run From It"-style map. "It" isn't the silent curse of that infamous Scythe map, however, but rather lethal threats located in the map itself. Caged cyberdemons pump rockets into your butt, and pesky fodder loiters in your path, which once in a blue moon is flattened by a crusher or narrowed into a Chasm-like sliver. Most of the tests over the 2.5-minute trial are fundamentally similar, testing consistency through repetition, but they evolve and morph into different forms: At first you're shooing zombies with shotgun blasts, soon you're navigating barrel clusters with spiders trying to show you love, by the end you're cleaving through greeting mobs with plasma, cybies looking on. 

 

At best, I found Pagan's Run exciting and inventive, and I love movement test maps. But implementation flaws were too common -- potential linedef skips, floors with a fluky chance of not rising if blocked by a monster, and a late unguided drop seemingly designed for freelook. The latter hurts FDA value even on lower difficulties. On UV early, hitscan RNG was disproportionately impactful even with perfect shots. HNTR and HMP seem better. 

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Guest

  
gay xd

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Guest

Unknown date

  
awesome. NT

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Guest

Unknown date

  
sorry..it is impossible..

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Guest

Unknown date

  
Twatish. This level is designed to irritate the player and is worthy of having a coconut placed up the author's arse. It's the kind of level that sychophants and servile toadies think is 'great' without realising that they are not enjoying themselves at all. See it for what it is - a load of nonsense.

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Guest

Unknown date

  
"Saving is NOT allowed". Wrong! It's much more fun when you set a few checkpoints, at the lifts for example. Getting stuck at the same demon for the fifth time in a row gets dull. 3/5 for the idea.

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Guest

Unknown date

  
JUST INSANE. The ultimate Adrenaline-Boost. But a bit difficult.

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Guest

Unknown date

  
Nice, it is like a new genre of doom maps!

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Guest

Unknown date

  
Awesome 4/5

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Guest

Unknown date

  
Haha so cool. I loved it! You should make a sequel :) I only managed to do it on the 2nd easiest difficulty but I'll definitely give the harder difficulties a few more tries. The hardest part to me was the lift with the line of barrels on it. Classic idea. 5/5

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Guest

Unknown date

  
Holy SHIT

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Memfis

Unknown date

  
There is an unfair part where you have to jump down but you can easily miss without mouselook and overall it's quite random, but if you're lucky it will be fun. Cool music and title, annoying new palette effect.

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Guest

Unknown date

  
Don't kill the zombiemen if you can help it, better they get killed than you. Innovative and fun. 4/5

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Guest

Unknown date

  
I don't think any part is unfair really. The use of difficulty settings is a plus too. This is really an original map (I'm not even going to comment on architecture because obviously that is so not the point here) and it reminds me of levels such as Map28 of Scythe except in this case you're always aware of where the threat is coming from and I arguably prefer that over random death from a voodoo effect you can only time the onset of but can't see. I wish there were more maps like this!

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Guest

Unknown date

  
DOWNLOAD IT AT ALL COSTS! too bad it doesnt work on multiplayer :(

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Guest

Unknown date

  
Run from cyberdemons. That's it. Run. From. Cyberdemons. Wheeeeeee! Or not.

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Guest

Unknown date

  
This is a good laugh to play with friends on coop. Add segways for more laughs

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Guest

Unknown date

  
Your a legend Andrew, now get back to edge :>

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Guest

Unknown date

  
Very original. 6 stars

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Guest

Unknown date

  
now this is amazing guys, if you check out the map with doom builder you can see how complicated it is, and the detail is fine too. Of course great gameplay too. 5\5

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franckFRAG

Unknown date

  
hehe, it's really fun :D

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Guest

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Haha Intense!

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Guest

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Retardedly random and luck-based. Somewhat interesting concept. 3/5 - Belial

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Guest

Unknown date

  
fucking great 5/5

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Guest

Unknown date

  
VERY BOFFF!!!

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  • File Reviews

    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
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