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Selfish X-FORMER

   (20 reviews)
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A small level for Doom2 consiting of a Bricks theme in the main area and teleporters to E1 and E2 style areas.


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Guest

Unknown date

  
Nice little level with a good flow. Unfortunately it's too small and easy, and the Doom2 monsters seem out of place (as do the E1 and E2 signs). 3 stars.

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Guest

Unknown date

  
If you DONT like it, maybe I should start making crappy maps for a change!! Too many people complain that some of my maps are too easy but you've gotta reconize that I'm trying to match the gameplay to the original Doom/Doom2 and I find this map hardish mainly because I'm not as good of a player as all of the others. I dont care if you give it 0 stars. -PC

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Unknown date

  
Well, nought stars then. The ratings aren't important anyway. It really deserves something like 2.5; it's competent and there aren't any obvious errors, but it's very short and it seems a shame to ruin it by putting in a couple of Doom2 monsters.

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Unknown date

  
Don't get me wrong, I like easy and small maps. They are fun for a change, snipping the imps and traveling around the nicely designed environments of this one. Also, here is a youtube video me playing random WADs in the morning and laying back to watch my satellite biatch ;) http://www.youtube.c om/watch?v=_mYRJiLxT Bw 4/5 - Optimus

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Guest

Unknown date

  
Passé en 1 vie - 4/5 - Eye's

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Guest

Unknown date

  
Paul, keep making good levels, if you keep making levels at all. I'd rather see you go out of buisness than make pointless and silly joke wads. You have made so many great levels that I could hardly name all them. You're new pe4_dt3.wad is perhaps my favorite UDoom episode ever. Please, ignore those people who say you're good wads are bad. You have done an awesome job whenever you've tried.

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Unknown date

  
I agree 100% with the previous comments, and with Paul comments - 5/5, because it's just a shame to rate it less than 3 stars!!! - Jive

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Guest

Unknown date

  
There shouldnt be any big deal over this. If you don't like or do like my levels, I don't care at all. I am open to make any level to what I desire, from jokewads to masterpieces. I'm a very open person creativity wise. The problem is alot of people don't read textfiles and they expect something good. -pc

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Guest

Unknown date

  
I liked it, but the DOOM 2 monsters *are* a bit out of place. It also seems bit silly to say "there shouldnt [sic] be any big deal over this" after *you* were the one who started to get all cocky, but since I'm rating the WAD and not the author's maturity, I'd give it a 3,5/5.

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Guest

Unknown date

  
I usually like easy maps so that I can stare at the level architectures without getting a heart attack :)

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Guest

Unknown date

  
It looks really nice but it's a bit uneventful and easy for UV. 4/5

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Guest

Unknown date

  
I liked this map alot a few doom2 monsters weren't so bad at all, hey its doom2 so why don't use some of them.It had an nice flow to it and it wasn't so hard which I liked also.Ill give it 4/5 stars it deserves not less than 4* imo.

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Unknown date

  
That's pretty cool. I like the idea of E1/E2 sections, D2 monsters dont bother me. Fast, smooth with nice design - enough for 4/5 from me. To the author: chill out dude, you don't have to prove anything with your reputation. You know, making big deal of small and not especially insulting bit of healthy critique is, well, rather lame - Brun Ohn

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Unknown date

  
Average Map with E1 & E2 style areas. 3/5

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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