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Beyond The Hell

   (35 reviews)
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Megawad created by four Czech Doomers

See the original textfile (!AA_BTH.TXT) for further descriptions and information.


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NuMetalManiak

· Edited by NuMetalManiak

  

if you want a megawad in which it feels like playing beyond hell, well, that's exactly what this says, except let's interpret that title a little differently.

 

this mapset is fucking dreadful. it's not on the same level as playmasters.wad, thankfully, but it's just awful in gameplay overall. and design sucks too. to cap it off: really dull gameplay moments at times, but then you get to slaughter lots of imps or other small monsters. that's fine, but the authors like to put chaingunners in just the worst of spots. to further add to it, level layouts are even worse, triggers where you don't know what does exactly what, tons of damaging floors, and some assholish crusher placement in many maps. let's also not forget the 0 brightness rooms and blinking rooms. some map layouts even get reused, like 01 and 12, then 13 and 27.

 

"highlight" maps:

MAP09: has a big FIREBLU maze that actually isn't all that fun to go through.

MAP15: chaingunners all around you at the start

MAP18: almost impossible to 100%, has two crushers that are impossible to avoid, TWICE.

MAP24: for continuous players, since MAP23 had a Type 11 exit, lots of chaos with hitscanners means just surviving at the beginning is insanity.

MAP28: alright, the only map I actually liked.

 

so yes, this was an experience beyond hell, and one of the worst megawads I've ever played. it's one of those megawads where you just feel worse after playing it.

 

edit: lol carlos what's your problem with my reviews, man.

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Gato606

  

Maps are annoyingly difficult and even playing in "Hey Not Too Rough", one map starts with like 8 chainguners in front of you?  Others start similar with shotgun zombies close to you.  Not even to mention like map15 I guess, where you have to cross a very long corridor where the floor is lava (literally!) only 1 radiation suit in the middle, a couple of stimpacks and the corridor blocked by monsters going from Imps to revenants, pain elemental and arachnotron, and to complete, after you activate the switch at the end of the corridor you have to take all the way back, without another radiation suit or any other power-up (idbehold - r did it's debut there).  Definitely not enjoyable, being unnecesary difficult, almost impossible.

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Flammable

  
No, no and no. Totally unplayable Terrible piece of shit. I'v got first 14 maps and then i just drop it, i cant take it any more, TERRIBLE wad, the author is probably 5 years kid, do not download it! Flammable4444 02.09.15

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Guest

Unknown date

  
This wad contains a pile of epicness in your face. Immediately. 5/5 -Twenty-Three

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Guest

Unknown date

  
This wad sucks, sorry. Nothing interesting here, levels look awful and some parts of it are almost as hard as HR, without being just half as entertaining. There's nothing worse than something that's ugly, boring and hard at the same time. Not even the fact it's from '97 saves it by any means.

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Unknown date

  
Some maps are quite fun, but majority have some serious problems with gameplay. I spanded lot of time by founding something somewhere on the other side of the map. It doesnt look so nice. Lot of maps are made on quite distant grid. (32x32?) 3/5 for quantity - Damned (Ale jako jo ;) Nebylo to uplne nejhorsi)

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Unknown date

  
Totally agree with the above comments - One or two Maps were good fun to Play (One of the early one's was a blast) but many have serious game play issues (One starts you in front of 9 chaingunners with no cover and will eat 30/50 health before you even start for example!!) and this decreases the 'Fun Factor' - Could, and should have been much better as the Author clearly has some potential. Doommeister.

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Unknown date

  
A few of the were just meh and most are fun enough to play over again.4/5-Philnemba

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Guest

Unknown date

  
Average...a bit repetitious and nothing very exciting. But it's definitely competent at least. And not too easy either.

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Guest

Unknown date

  
Fucking troll go fuck yourself. Very good megawad 4/5

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Guest

Unknown date

  
Fucking hyperdefensive disguised author. Very mediocre megawad 2/5

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Guest

Unknown date

  
Wow, that's true blast from the past! I agree with some comments that put down the mapset. I should have reworked or rejected some of the maps, align textures properly, take more care with shading, etc. To perhaps justify the team a bit, there was almost no public internet back then, in Czech Republic anyway. Creating the megawad /at all/ was challenge, let alone creating a decent one! Still I think quite a few of the maps are nice and detailed, mostly from the second half of the wad in my opinion.

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Unknown date

  
I'd like to thank the "0/5" moron and his buddy for reminding me about this fun (albeit uneven) megawad. I always meant to get around to playing this, but had forgotten about it.

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Guest

Unknown date

  
I had some great fun playing this wad. It brought back memories of HR. The only maps that didn't play too well were 09, 18 and 19; the rest r0x0red more or less. 4/5 - Belial

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Guest

Unknown date

  
Very nice maps, last ones too hard and repetitive, first ones perfect.

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Guest

Unknown date

  
For the majority of the 10 hours I spent playing through these maps I enjoyed myself. It's a pity that it's a bit spoiled by what would take, at most, a few hours of tweaks in an editor. The HOMs could be fixed I'm sure. Most irritating, though, are the traps, which you can't escape from and about which there are no warning. Some, like on map28, even look like you've discovered a secret, only to be killed. So this was annoying in what was otherwise a fun and decent oldschool megawad. - pritch

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Unknown date

  
Very good wad - lots of fun to play. Challenging and inventive maps, with masses of variety - it doesn't get stale like some multi-level projects do.

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Guest

Unknown date

  
Dildo Dagger

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Unknown date

  
I would say 3 stars for this is a bit underrated. True, lots of texture problems and so on, but the gameplay is pretty fucking decent and keeps you on your toes for every second of the whole 32 maps. Great fun for me, and a definite recommend if you're a fan of the HR twins, Scythe and their ilk...

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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