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Hell Medley (original: Pekelna vsehochut)

   (23 reviews)
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About This File

Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).


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NuMetalManiak

· Edited by NuMetalManiak

  

yes indeed, this does have early versions of Kama Sutra maps, all done in Doom 1 style. the rest of the set is mostly hit or miss, but there seem to be more misses than hits. while its fun to slaughter loads of monsters at times, the amount of barons really slows down the pacing by quite a lot. historic wad, shows how Gusta has evolved since then.

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Philnemba

  

Hell Medley is a collection of early maps from Adolf Vojta, one of the two mappers for the famous Kama Sutra Doom 2 megawad.  Out of the 16 maps, 3 of them(E1M1, E1M8 & E3M1) were later converted to Kama Sutra Maps 01, 07 & 12. The rest of the maps are bit of a mixed bag but are worth looking into for historically reasons.

 

-Philnemba 3.5/5

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Guest

Unknown date

  
E1 was OK... as for E2, I only played half of E2M1 before feeling it was a waste of my time. Some of these are OK, some are pretty meh; all are old. Don't expect Kama Sutra-quality maps!

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Guest

Unknown date

  
Sure, it's not quite KS quality, but how many wads are? It's still well worth a look (4/5). And so what if it is old? So are HR, Plutonia, etc.

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Guest

Unknown date

  
I liked KS a lot, but this set of maps didn't catch on to me. Too many weakly designed maps or just otherwise weird/boring stuff. I guess you might be able to find the 9 best levels and compose a solid episode, but as is this just barely gets a 3/5.

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Guest

Unknown date

  
I loved Kama Sutra (just forget about the last level, already - it's such a TINY part of the wad anyways!) but couldn't really find any of the KS appeal here, not even muted. Sorry, but 2/5.

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Guest

Unknown date

  
This is a bunch of 16 wads and I guess they've been made earlier than 2003 and only compiled in that year. At least, that's how they look. Not without details and stuff, but very simple and basic. The gameplay is very nice, with an easy start and some nice challenging maps later on. The first two episodes are fun to play, but the last two maps (episode 3) are a bit pointless. 3/5 -Milian

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Unknown date

  
the e1 maps are lovely, the e2 maps feel a bit amateurish in comparison in parts, and e2m5 has a window ledge bug that let's you complete it in 10 seconds by running over a step and through, which is sloppy, but overall pretty good fun. - pritch

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Guest

Unknown date

  
Some oldschool maps with pretty good gameplay. 3/5 overall will be fine ;) Promin Gusto! :) -Damned

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Guest

Unknown date

  
Pritch: If you take a look at Kama Sutra, you'll see that Gusta (a compet-n player) often deliberately allows speedrunning shortcuts in his maps. It is not sloppy mapping, but rather a way to give his maps additional points of interest by making them play differently in differing categories/styles. Oh yeah, and E2M5 time should be 0:04. ;)

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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