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Hell Medley (original: Pekelna vsehochut)

   (23 reviews)
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About This File

Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).


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NuMetalManiak

· Edited by NuMetalManiak

  

yes indeed, this does have early versions of Kama Sutra maps, all done in Doom 1 style. the rest of the set is mostly hit or miss, but there seem to be more misses than hits. while its fun to slaughter loads of monsters at times, the amount of barons really slows down the pacing by quite a lot. historic wad, shows how Gusta has evolved since then.

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Philnemba

  

Hell Medley is a collection of early maps from Adolf Vojta, one of the two mappers for the famous Kama Sutra Doom 2 megawad.  Out of the 16 maps, 3 of them(E1M1, E1M8 & E3M1) were later converted to Kama Sutra Maps 01, 07 & 12. The rest of the maps are bit of a mixed bag but are worth looking into for historically reasons.

 

-Philnemba 3.5/5

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Guest

Unknown date

  
E1 was OK... as for E2, I only played half of E2M1 before feeling it was a waste of my time. Some of these are OK, some are pretty meh; all are old. Don't expect Kama Sutra-quality maps!

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Guest

Unknown date

  
Sure, it's not quite KS quality, but how many wads are? It's still well worth a look (4/5). And so what if it is old? So are HR, Plutonia, etc.

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Guest

Unknown date

  
I liked KS a lot, but this set of maps didn't catch on to me. Too many weakly designed maps or just otherwise weird/boring stuff. I guess you might be able to find the 9 best levels and compose a solid episode, but as is this just barely gets a 3/5.

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Guest

Unknown date

  
I loved Kama Sutra (just forget about the last level, already - it's such a TINY part of the wad anyways!) but couldn't really find any of the KS appeal here, not even muted. Sorry, but 2/5.

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Guest

Unknown date

  
This is a bunch of 16 wads and I guess they've been made earlier than 2003 and only compiled in that year. At least, that's how they look. Not without details and stuff, but very simple and basic. The gameplay is very nice, with an easy start and some nice challenging maps later on. The first two episodes are fun to play, but the last two maps (episode 3) are a bit pointless. 3/5 -Milian

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Unknown date

  
the e1 maps are lovely, the e2 maps feel a bit amateurish in comparison in parts, and e2m5 has a window ledge bug that let's you complete it in 10 seconds by running over a step and through, which is sloppy, but overall pretty good fun. - pritch

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Guest

Unknown date

  
Some oldschool maps with pretty good gameplay. 3/5 overall will be fine ;) Promin Gusto! :) -Damned

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Guest

Unknown date

  
Pritch: If you take a look at Kama Sutra, you'll see that Gusta (a compet-n player) often deliberately allows speedrunning shortcuts in his maps. It is not sloppy mapping, but rather a way to give his maps additional points of interest by making them play differently in differing categories/styles. Oh yeah, and E2M5 time should be 0:04. ;)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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