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Grim Ripper

   (17 reviews)
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About This File

A set of 15 maps designed to be played as an episode (i.e. not a pistol start for each). The author suggests skipping the first three levels and considers 06-15 to be his best work. See the original text-file (included here as !grimripper_eng.TXT) for more information.

Note that the batch files referred to in the original text-file are not included here, as their purpose was to load 15 separate wads simultaneously. For the user's convenience, I have combined these 15 maps and 1 demo (all unaltered) into a single wad using Wintex.


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NuMetalManiak

  

there is nothing awe-inspiring about this megawad. there is also nothing in this megawad that will really make you hate it either. just...an average megawad. given that it was done in an old editor (DEU2), treat it as such.

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Gato606

  

Nice megawad, nice maps, overall it was nice to play it

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Guest

Unknown date

  
its not thaat ugly, infact its prity fun, 4/5

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Guest

Unknown date

  
Looks quite ugly, but it has some nice moments. Gameplay is more or less okay. Overall it isnt anything special. 3/5 - Damned

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Guest

Unknown date

  
It has its good points, but parts of it just don't work so well as they should. Its not the greatest that's for sure. On the first level when you pick up the armor, the lift falls and you're stuck in that area-that was an unfair design cue.

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Guest

Unknown date

  
If not for first few levels, it plays great. Some later maps look fine. Download recommended. JB PS: thanx to Graham for uploading!

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Guest

Unknown date

  
15 mostly very good maps.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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