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BLADE13.WAD

   (6 reviews)
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3 Screenshots

About This File

Well, you've done it again. After successfully escaping from Hell, you've stumbled into yet another hole filled with bad guys. At least this one has some light in it, after all that cavern crawling. Good luck. Always keep at least five rockets in reserve...


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Arrowhead

  

Fun medium sized level set in some kind of base.

 

Some of the fights in this map could use some more pizzazz; I agree w/ the previous reviewer about the 'pentagon room'. The final fight could have been dramatically improved if all the monsters attacked at once.

 

Texturing is very basic, expect to see a lot of grey concrete. While the texturing was basic, the architecture was stellar. There are some really complex rooms in this map, especially considering the map's age.

 

Only other complaint I have is that there should just be more monsters in this map in general. There are lots of open areas that have very few monsters.

 

I don't have anything to say about the shotgun sound or the MIDI used in this WAD, as I played the map w/ the Dead Marine mod, and Jimmy's Jukebox.

 

Really quite a good time for a 1994 map.

 

4/5

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Unknown date

  
Except for the new sounds and somewhat bland texturing this map is okay. 3/5 - Belial

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Guest

Unknown date

  
Fait en une vie - 3/5 - Eye's

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Unknown date

  
Oh yeah, played that one many years ago, still like it and I still use it for the Bach midi and the shotgunsound (I just like that sound). 4/5 considering the time it was built. (Can't compete with today's modern engine superdetailed levels)

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Unknown date

  
This is from June 1994. It is extraordinarily good for something so old; in fact with a bit of polish and a lot more monsters it would be a good modern-day retro level. The architecture is imaginative and the gameplay flows well. There's a huge amount of ammo and it's not very hard, but then again in 1994 most people played with the keyboard only. The pentagon room is a bit obtuse, though. I would change that (or make all the monsters come out at once).

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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