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BLADE13.WAD

   (6 reviews)
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3 Screenshots

About This File

Well, you've done it again. After successfully escaping from Hell, you've stumbled into yet another hole filled with bad guys. At least this one has some light in it, after all that cavern crawling. Good luck. Always keep at least five rockets in reserve...


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Arrowhead

  

Fun medium sized level set in some kind of base.

 

Some of the fights in this map could use some more pizzazz; I agree w/ the previous reviewer about the 'pentagon room'. The final fight could have been dramatically improved if all the monsters attacked at once.

 

Texturing is very basic, expect to see a lot of grey concrete. While the texturing was basic, the architecture was stellar. There are some really complex rooms in this map, especially considering the map's age.

 

Only other complaint I have is that there should just be more monsters in this map in general. There are lots of open areas that have very few monsters.

 

I don't have anything to say about the shotgun sound or the MIDI used in this WAD, as I played the map w/ the Dead Marine mod, and Jimmy's Jukebox.

 

Really quite a good time for a 1994 map.

 

4/5

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Unknown date

  
Except for the new sounds and somewhat bland texturing this map is okay. 3/5 - Belial

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Guest

Unknown date

  
Fait en une vie - 3/5 - Eye's

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Guest

Unknown date

  
Oh yeah, played that one many years ago, still like it and I still use it for the Bach midi and the shotgunsound (I just like that sound). 4/5 considering the time it was built. (Can't compete with today's modern engine superdetailed levels)

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Unknown date

  
This is from June 1994. It is extraordinarily good for something so old; in fact with a bit of polish and a lot more monsters it would be a good modern-day retro level. The architecture is imaginative and the gameplay flows well. There's a huge amount of ammo and it's not very hard, but then again in 1994 most people played with the keyboard only. The pentagon room is a bit obtuse, though. I would change that (or make all the monsters come out at once).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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