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Laboratory of the devil

   (8 reviews)
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3 Screenshots

About This File

You are a special agent who took photos of strange experiments in a hidden cyrotechnical laboratory. As you want to leave the lab, the exit is unreachable. Someone lowered the bridge which led over an acid-pool. Where is the switch to raise the bridge again ? To find it, you have to fight through many guards. Be careful ! There are many cryochambers which contain dangerous mutants. But the greatest horror lies in the great hall. There is the GREAT CRYOCHAMBER ...


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Summer Deep

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This is okay if you want some practice at dealing with hitscanners, as these, along with a number of imps, are practically the only enemies in the map, except for a couple of barons and arachnotrons. Mind you, there are almost 300 of them, and health is fairly scarce, so it does provide some sort of challenge, at least on UV. The bland, featureless white wall textures suggest a mid 1990s origin for this, despite the 2005 upload date.

 

I'd struggle to give this a full 3 stars, more like 5.5/10 at most.

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Guest

Unknown date

  
not bad - not good, 2.5

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Guest

Unknown date

  
Pretty fun and not bad!

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Fait en 2 vies - 4/5 - Eye's

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Unknown date

  
This is a rare example of a map that's very tight but not cramped. The lack of maneuvering space doesn't really impede gameplay or cause the fights to be annoying. The texturing is rather bland though and the map itself is on the easy side. A fun play. 4/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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