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Another Awsome DOOM PWAD (E2M1)

   (8 reviews)
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About This File

Another Awsome DOOM PWAD (E2M1) Play an action-packed NEW level for registered DOOM, Episode two, Mission one. Includes new sounds! Does not alter your DOOM.WAD.Just unzip in your DOOM directory and enter at the DOS prompt: AA21DOOM


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Guest

Unknown date

  
This makes kitty sad.

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Unknown date

  
I liked the new sounds.

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Unknown date

  
It's actually from 06/05/1994, rather than 1995. This is a totally unexceptional and poorly-made early wad; it has a maze, in which you can get stuck, and the blue key isn't worth the hunt. Wins a point for a nice big jump and an early attempt at lighting effects, although it's primitive compared to the lighting at the very beginning of E2M7 (heck, even the betas had lighting).

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Unknown date

  
Not bad. 3/5 - Belial

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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