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BASE.ZIP (Includes BASE.WAD & BASE.TXT)

   (8 reviews)
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3 Screenshots

About This File

You have just entered the secret BASE of the enemy. Your mission is to steal the heavily guarded backpack of jewels and reach the exit alive. This level is supposed to be as close to the real DOOM levels as possible. This level does support different difficulty levels. The main difference's between the skill levels comes at the end of the level. There are 3 different scenarios of Bosses you can fight. ALL of which are managable even in Ultra Violence. If you can't out-smart the Cyber-Demon without codes, then just play an easier skill level.


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Guest

Unknown date

  
Nice classic style with a very classic timestamp :). 4/5 - Belial

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Guest

Unknown date

  
All in all, a good 1994 level with above-average detail, and mostly E1 style. Ofc 84 monsters in UV and 2 zombies in each room is hardly a challenge nowadays, but it's good for a quick, relaxed blast. 4/5 -Maes

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Unknown date

  
Lots of deja vu as I went through. I could see which levels he was "inspired" from. making them all gel together was a plus. A well-designed 94 map. Can't beat it. **** ~Consig

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Unknown date

  
1994! Pretty impressive wad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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