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BASE.ZIP (Includes BASE.WAD & BASE.TXT)

   (9 reviews)
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3 Screenshots

About This File

You have just entered the secret BASE of the enemy. Your mission is to steal the heavily guarded backpack of jewels and reach the exit alive. This level is supposed to be as close to the real DOOM levels as possible. This level does support different difficulty levels. The main difference's between the skill levels comes at the end of the level. There are 3 different scenarios of Bosses you can fight. ALL of which are managable even in Ultra Violence. If you can't out-smart the Cyber-Demon without codes, then just play an easier skill level.


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Arrowhead

· Edited by Arrowhead

  

Great '94 map - unusually competent in visuals for the time.

 

Gameplay is pretty easy nowadays, but still enjoyable.

 

Only reason this doesn't get 5 stars, (for a '94 WAD) is that there are a couple unmarked secrets. That's really the only complaint I have. That, and the final fight on UV can be a bit of a slog - make sure you grab the invulnerability sphere in the cyber's room, as the weapons provided in this map aren't really adequate to take out a cyber. I had to wittle him down w/ single-shotgun blasts - not the most fun in the world...

 

Regardless, great map - anachronistic in the sense that the visuals are so great for '94. :)

 

Crying shame the author only made 2 maps, and the other one seems lost to time...

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Guest

Unknown date

  
Nice classic style with a very classic timestamp :). 4/5 - Belial

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Guest

Unknown date

  
All in all, a good 1994 level with above-average detail, and mostly E1 style. Ofc 84 monsters in UV and 2 zombies in each room is hardly a challenge nowadays, but it's good for a quick, relaxed blast. 4/5 -Maes

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Unknown date

  
Lots of deja vu as I went through. I could see which levels he was "inspired" from. making them all gel together was a plus. A well-designed 94 map. Can't beat it. **** ~Consig

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Unknown date

  
1994! Pretty impressive wad.

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  • File Reviews

    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Teo Slayer · Posted
      I just love this MegaWAD
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
    • By Endless · Posted
      Cute, awesome and quite solid! Little map with a lot to pack. Would love to see a megawad or episode mapset in this style
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