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The Evergreen State College's campus

   (1 review)
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Here it is! The first compleate wad based on The Evergreen State College's campus. It's twice the size of the original release and a lot more detailed. It also has fully implemented difficulty levels and network play capabilities. I know a lot of the texture, especially doors, are not quite right but I don't really feel like spending the several hours it would take to tweak them around. This level is made for e2l1 and is based on our library building. In case you are familure with the campus the level is meant to travel from the first floor to the basement and then up to the second floor. Any comments or suggestions would be greatly apreciated. I ran this through bsp so none of the bugs in the first release should be in there now. Thanks to all the people who e-mailed me on how to fix this, and once again thanks to the creators of deu and bsp. This is my first compleate wad and I would really like some feedback. I can be reached at newmanb@elwha.evergree.edu. Thanks for playing tesc_2.wad and happy dooming!

Ben Newman


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Unknown date

  
Pas tres jolie et j'ai passe en une vie a UV 1/5 - Eye's

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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