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Pits of Despair

   (3 reviews)
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Guts flying, gore spewing, and armies of darkness everywhere. Get your ass out alive and you'll be a hero (NOT!).


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Unknown date

  
Good: You can each the exit; Fairly brief. Bad: No texturing theme whatsoever; Bad misalignments; A Caco stuck in a cramped corridor; Potentially-difficul t fights ruined by invul. spheres and Block Monster lines; Almost no room detail; Annoying "BFG in inescapable sludge" trap. Other: "Beautiful special effect" mentioned in text file is probably the invisible maze effect, predated (though just barely) by UAC_DEAD.WAD. Overall: An ugly waste of time. 1/5 -VV

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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