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stones.zip

   (22 reviews)
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About This File

Yet another WAD file designed completely from scratch. Designed with DEU 5.0, this WAD has some interesting rooms and traps. Enjoy!


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mun

  

One of the first PWADs to have a non-linear design, which in execution is pretty neat. 3 stars for the level + 1 star for historical importance.

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printz

  

Nice challenging map on nightmare!. Rather short, however.

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Guest

Unknown date

  
This is a very early level, the first proper map in the archive. It introduces the cliche of having a sort-of secret bit directly behind the player start. There's an inescapable slime pit. Fifty monsters, but the level is structured so that you exit after killing only sixteen of them. Half the level - the best half - is hidden, including a clever medieval archway. Texture alignment is duff, but there are good lighting effects. It's a surprisingly decent map.

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Doomkid

Unknown date

  
The immediate area you start in is by far the worst looking part - Explore around, the appearance is actually alright for 1994 standards aside from the big HOMs. This is fun to play, dont hit the exit switch but instead find your way through the whole thing. Cool little map, very historic.

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Guest

Unknown date

  
It's quite good even if there are some HOMs. Killing all the monsters isn't necessary to reach the exit. I give it 5/5 because it's the second level ever made for Doom. -Glassyman

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Guest

Unknown date

  
This wad sure has got some stones for being the second level ever made and still be good for today's time, even.

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Guest

Unknown date

  
From a time before texture alignment was invented. 5/5

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Guest

Unknown date

  
Actually better than, say, Gamarra levels.

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Guest

Unknown date

  
Absolutely amazing, considering its' very old age. --3/5

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Guest

Unknown date

  
It's okay, considering that it's the second level ever made for Doom AFAIK. Historians should download this one.

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Guest

Unknown date

  
The first proper Doom pwad is surprisingly kickass and even better than some of the maps made today. Really, would you expect the second level ever made to include complex secrets, an archway, and semi-realistic lighting in some spots? 3.5/5

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Guest

Unknown date

  
Whoa! The first known proper custom doom wad turns out to be actually very playable, short yes, misaligned textures yes, but the rooms are not just basic boxes (surprise surprise) a fairly well made archway is in a secret area and even a crack on a floor where you can see lava leaking. The stepping stones in the last room looked and played good overall this has to get 4/5 because not only of the age of the wad or the history but because in my opinion it still remains relevant.

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Guest

Unknown date

  
As far as levels are concerned, this is the true 1st. 5 stars - legendary

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Guest

Unknown date

  
A nice map but not the author's best and certainly NOT the second-ever map from scratch. E2M1ED.WAD (id=36) is three days older, albeit primitive compared to STONES, and there were a handful of other WADs in between lost to history, at least one of them built with a hex editor like ORIGWAD and posted to alt.binaries.doom. Michael Kelsey went on to release a whole episode - Return to Phobos (id=690) - four months later, that is a truly legendary set. 4/5 - N_A

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Guest

Unknown date

  
THe oldest properly built level ever (that "first wad" lacks many of the components of a Doom level). Actually, it doesn't suck. Much. 3/5 --Woolie

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Guest

Unknown date

  
Old, but not too bad! I had fun with it!

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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