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stones.zip

   (22 reviews)
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About This File

Yet another WAD file designed completely from scratch. Designed with DEU 5.0, this WAD has some interesting rooms and traps. Enjoy!


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mun

  

One of the first PWADs to have a non-linear design, which in execution is pretty neat. 3 stars for the level + 1 star for historical importance.

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printz

  

Nice challenging map on nightmare!. Rather short, however.

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Guest

Unknown date

  
This is a very early level, the first proper map in the archive. It introduces the cliche of having a sort-of secret bit directly behind the player start. There's an inescapable slime pit. Fifty monsters, but the level is structured so that you exit after killing only sixteen of them. Half the level - the best half - is hidden, including a clever medieval archway. Texture alignment is duff, but there are good lighting effects. It's a surprisingly decent map.

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Doomkid

Unknown date

  
The immediate area you start in is by far the worst looking part - Explore around, the appearance is actually alright for 1994 standards aside from the big HOMs. This is fun to play, dont hit the exit switch but instead find your way through the whole thing. Cool little map, very historic.

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Guest

Unknown date

  
It's quite good even if there are some HOMs. Killing all the monsters isn't necessary to reach the exit. I give it 5/5 because it's the second level ever made for Doom. -Glassyman

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Guest

Unknown date

  
This wad sure has got some stones for being the second level ever made and still be good for today's time, even.

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Guest

Unknown date

  
From a time before texture alignment was invented. 5/5

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Guest

Unknown date

  
Actually better than, say, Gamarra levels.

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Guest

Unknown date

  
Absolutely amazing, considering its' very old age. --3/5

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Guest

Unknown date

  
It's okay, considering that it's the second level ever made for Doom AFAIK. Historians should download this one.

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Guest

Unknown date

  
The first proper Doom pwad is surprisingly kickass and even better than some of the maps made today. Really, would you expect the second level ever made to include complex secrets, an archway, and semi-realistic lighting in some spots? 3.5/5

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Guest

Unknown date

  
Whoa! The first known proper custom doom wad turns out to be actually very playable, short yes, misaligned textures yes, but the rooms are not just basic boxes (surprise surprise) a fairly well made archway is in a secret area and even a crack on a floor where you can see lava leaking. The stepping stones in the last room looked and played good overall this has to get 4/5 because not only of the age of the wad or the history but because in my opinion it still remains relevant.

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Guest

Unknown date

  
As far as levels are concerned, this is the true 1st. 5 stars - legendary

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Guest

Unknown date

  
A nice map but not the author's best and certainly NOT the second-ever map from scratch. E2M1ED.WAD (id=36) is three days older, albeit primitive compared to STONES, and there were a handful of other WADs in between lost to history, at least one of them built with a hex editor like ORIGWAD and posted to alt.binaries.doom. Michael Kelsey went on to release a whole episode - Return to Phobos (id=690) - four months later, that is a truly legendary set. 4/5 - N_A

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Guest

Unknown date

  
THe oldest properly built level ever (that "first wad" lacks many of the components of a Doom level). Actually, it doesn't suck. Much. 3/5 --Woolie

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Guest

Unknown date

  
Old, but not too bad! I had fun with it!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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