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Wedge

   (12 reviews)
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About This File

I created Wedge for my own personal kicks. The level is elevator intensive without becoming unplayable. The level contains all the gut-splattering and limb severing weapons that DOOM has to offer, though some are easier to get than others. Originally designed as a single player game for people who think that ultra violent is a day at the beach, WEDGE has proved itself as a KILLER modem deathmatch level. (This was the consensous after SEVERAL hours of playtesting, and too many hours for me to mention of fiddling.)


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joe-ilya

  
Non-linear, challanging map. This is pretty awesome for a 94' wad. Even if dull in some places.

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Guest

Unknown date

  
Ok, it's old, very old, and I'm old myself... But it's pleasant, well designed, and the gameplay is fine. Easy, too easy, but well done for this oooooooooold time!!! Give it a try, and you'll have some fun. Forgettable?!? Oh no!!! Not forgettable at all!!! I already played it 6 years ago, and I still remember it. I give it 4/5 to balance and to obtain a 3/5. - Jive

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Unknown date

  
Everything Jive said, minus the redundant punctuation. ;) Some oddities: three single-sided linedefs have the walk-over-once special set to lower the walkway to the BFG secret, another single-sided line has the teleport special. Fortunately, none of them affect the gameplay in any way. Be sure to keep the Caco or a Zombie alive in the yellow-key room if you want the monsters open the red-key door from inside for you. 4/5 - N_A

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Unknown date

  
This is dated April 1994 equals very old. It's E1M1 and you fight - or blow up with barrels - 81 baddies in a fairly crude techbase that has a circular deathmatch air about it. It's not bad, and surprisingly tough, but feels a bit short and pointless, and suffers from a "monsters open locked doors" bug that can help you get the yellow key in no time. Has a lot of secret stuff you'll probably never see or indeed need.

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Arrrcee

Unknown date

  
I thought that Wedge was pretty good for a mystery map! I think that pro doom players will really blow through this but if you're an the average doom player, you'll enjoy it. You can watch me play it here: http://youtu.be/Tw0x fK4vb-U

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Guest

Unknown date

  
A good map. Play it.

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Guest

Unknown date

  
Interesting for 1994, but it's pretty hard if you don't get the BFG in an easy-to-miss room. The texture alignment sucks, but the layout is very good for its time. 4/5

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Guest

Unknown date

  
Interesting map, very playable. Recommended, if you are like me and enjoy oldschool wads --- 4/5

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Guest

Unknown date

  
For an older WAD this works out okay. I think it would be bearable in DM as well (as the author himself claims). Texturing is not good, but at least not offensive, and there aren't too many idiotic, completely dark areas, as you will often find in maps this old. The fights are small and easy, but there's a good fight involving crossfire from a pack of cacos and a pack of barons that you might easily miss. Forgettable, but all things considered I've seen much, much worse. --2/5

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Unknown date

  
Old and not a great job, but enjoyable...

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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