Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wedge

   (12 reviews)
Sign in to follow this  

Guest

About This File

I created Wedge for my own personal kicks. The level is elevator intensive without becoming unplayable. The level contains all the gut-splattering and limb severing weapons that DOOM has to offer, though some are easier to get than others. Originally designed as a single player game for people who think that ultra violent is a day at the beach, WEDGE has proved itself as a KILLER modem deathmatch level. (This was the consensous after SEVERAL hours of playtesting, and too many hours for me to mention of fiddling.)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

joe-ilya

  
Non-linear, challanging map. This is pretty awesome for a 94' wad. Even if dull in some places.

Share this review


Link to review
Guest

Unknown date

  
Ok, it's old, very old, and I'm old myself... But it's pleasant, well designed, and the gameplay is fine. Easy, too easy, but well done for this oooooooooold time!!! Give it a try, and you'll have some fun. Forgettable?!? Oh no!!! Not forgettable at all!!! I already played it 6 years ago, and I still remember it. I give it 4/5 to balance and to obtain a 3/5. - Jive

Share this review


Link to review
Guest

Unknown date

  
Everything Jive said, minus the redundant punctuation. ;) Some oddities: three single-sided linedefs have the walk-over-once special set to lower the walkway to the BFG secret, another single-sided line has the teleport special. Fortunately, none of them affect the gameplay in any way. Be sure to keep the Caco or a Zombie alive in the yellow-key room if you want the monsters open the red-key door from inside for you. 4/5 - N_A

Share this review


Link to review
Guest

Unknown date

  
This is dated April 1994 equals very old. It's E1M1 and you fight - or blow up with barrels - 81 baddies in a fairly crude techbase that has a circular deathmatch air about it. It's not bad, and surprisingly tough, but feels a bit short and pointless, and suffers from a "monsters open locked doors" bug that can help you get the yellow key in no time. Has a lot of secret stuff you'll probably never see or indeed need.

Share this review


Link to review
Arrrcee

Unknown date

  
I thought that Wedge was pretty good for a mystery map! I think that pro doom players will really blow through this but if you're an the average doom player, you'll enjoy it. You can watch me play it here: http://youtu.be/Tw0x fK4vb-U

Share this review


Link to review
Guest

Unknown date

  
A good map. Play it.

Share this review


Link to review
Guest

Unknown date

  
Interesting for 1994, but it's pretty hard if you don't get the BFG in an easy-to-miss room. The texture alignment sucks, but the layout is very good for its time. 4/5

Share this review


Link to review
Guest

Unknown date

  
Interesting map, very playable. Recommended, if you are like me and enjoy oldschool wads --- 4/5

Share this review


Link to review
Guest

Unknown date

  
For an older WAD this works out okay. I think it would be bearable in DM as well (as the author himself claims). Texturing is not good, but at least not offensive, and there aren't too many idiotic, completely dark areas, as you will often find in maps this old. The fights are small and easy, but there's a good fight involving crossfire from a pack of cacos and a pack of barons that you might easily miss. Forgettable, but all things considered I've seen much, much worse. --2/5

Share this review


Link to review
Guest

Unknown date

  
Old and not a great job, but enjoyable...

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×