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Wedge

   (12 reviews)
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About This File

I created Wedge for my own personal kicks. The level is elevator intensive without becoming unplayable. The level contains all the gut-splattering and limb severing weapons that DOOM has to offer, though some are easier to get than others. Originally designed as a single player game for people who think that ultra violent is a day at the beach, WEDGE has proved itself as a KILLER modem deathmatch level. (This was the consensous after SEVERAL hours of playtesting, and too many hours for me to mention of fiddling.)


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joe-ilya

  
Non-linear, challanging map. This is pretty awesome for a 94' wad. Even if dull in some places.

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Guest

Unknown date

  
Ok, it's old, very old, and I'm old myself... But it's pleasant, well designed, and the gameplay is fine. Easy, too easy, but well done for this oooooooooold time!!! Give it a try, and you'll have some fun. Forgettable?!? Oh no!!! Not forgettable at all!!! I already played it 6 years ago, and I still remember it. I give it 4/5 to balance and to obtain a 3/5. - Jive

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Guest

Unknown date

  
Everything Jive said, minus the redundant punctuation. ;) Some oddities: three single-sided linedefs have the walk-over-once special set to lower the walkway to the BFG secret, another single-sided line has the teleport special. Fortunately, none of them affect the gameplay in any way. Be sure to keep the Caco or a Zombie alive in the yellow-key room if you want the monsters open the red-key door from inside for you. 4/5 - N_A

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Guest

Unknown date

  
This is dated April 1994 equals very old. It's E1M1 and you fight - or blow up with barrels - 81 baddies in a fairly crude techbase that has a circular deathmatch air about it. It's not bad, and surprisingly tough, but feels a bit short and pointless, and suffers from a "monsters open locked doors" bug that can help you get the yellow key in no time. Has a lot of secret stuff you'll probably never see or indeed need.

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Arrrcee

Unknown date

  
I thought that Wedge was pretty good for a mystery map! I think that pro doom players will really blow through this but if you're an the average doom player, you'll enjoy it. You can watch me play it here: http://youtu.be/Tw0x fK4vb-U

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Guest

Unknown date

  
A good map. Play it.

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Guest

Unknown date

  
Interesting for 1994, but it's pretty hard if you don't get the BFG in an easy-to-miss room. The texture alignment sucks, but the layout is very good for its time. 4/5

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Guest

Unknown date

  
Interesting map, very playable. Recommended, if you are like me and enjoy oldschool wads --- 4/5

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Guest

Unknown date

  
For an older WAD this works out okay. I think it would be bearable in DM as well (as the author himself claims). Texturing is not good, but at least not offensive, and there aren't too many idiotic, completely dark areas, as you will often find in maps this old. The fights are small and easy, but there's a good fight involving crossfire from a pack of cacos and a pack of barons that you might easily miss. Forgettable, but all things considered I've seen much, much worse. --2/5

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Guest

Unknown date

  
Old and not a great job, but enjoyable...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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