Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Congestion: 64

   (150 reviews)
Sign in to follow this  

Guest

About This File

32 maps not bigger than 64x64.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

CapnClever

  

Playability notes: Vanilla Doom, nothing special required. MAP14 can be completed, just give it time.

 

Congestion: 64 is difficult to rate for me because I tend to rate solely on gameplay, whereas this mapset is, by design, a satirical piece rather than a set of things-to-be-played. The whole thing is over in 15 minutes, if that. I think it serves its purpose well, though nothing exceptional enough to recommend as a must-play.

 

As the name implies (and in contrast to Congestion 1024) this is a set of 32 maps where each map fits in a 64x64 square: no extra scenery, no monsters outside, just the player inside a box that would, at best, fit 4 players. It was released on idgames a mere five days after Congestion 1024, most likely as a parody of limiting mappers to an arbitrary square. Having played through that set myself, I can understand the sentiment.

 

Needless to say, there is virtually no move to move, and most maps are solved simply by turning around and pressing switches. This said, each map has a uniqueness to it, and there is a clear indication of care put into the set, limited as it may be. After the first few maps, I found myself curious as to what would occur in the next map, and was entertained for the brief period it lasted.

 

If you're still interested even after reading this, give it a go. If not, spend those 15 minutes elsewhere.

 

Share this review


Link to review
BigDickBzzrak

  
A great mapset. The first megawad of which I have ever played all 32 maps, heh. But MAP14 was plain evil.

Share this review


Link to review
Aquanet

  
My kind of speedrunning. Balanced for pistol starts. Highly recommend.

Share this review


Link to review
schwerpunk

  
Got stuck on MAP14, otherwise pretty darn good.

Share this review


Link to review
Guest

  
That was actually funner than I thought it would be.

Share this review


Link to review
Javulas

  
That door on map04 was crazy!

Share this review


Link to review
Guest

  
broken brain

Share this review


Link to review
Guest

  
Its a button pushing practice exercise????? Retards play this. This is not clever or fun or even remotely amusing at all its a waste of time is what it is. I felt I got more stupid the more I played on and on thru it. Try harder next time to make decent maps and not maps that a 7 year old can make.

Share this review


Link to review
Guest

  
Excellenty mapset. Would love to see a 32x32 mapset someday.

Share this review


Link to review
Guest

Unknown date

  
blah. something worst after my latest levels. Daimon

Share this review


Link to review
Guest

Unknown date

  
5 stars - vomit [sic]

Share this review


Link to review
Guest

Unknown date

  
Wow. This mapset is 2 times Congestion 1024! (32*64=2048) These are highly inventive, fun to play through, and 1024 maps are terrible. Play this!

Share this review


Link to review
Guest

Unknown date

  
smallest megawad I've ever seen. this is pretty good for laugh playing(don't expect gameplay elements AT ALL). 4/5 -Toyoch

Share this review


Link to review
Guest

Unknown date

  
A... amazing... 4/5

Share this review


Link to review
Guest

Unknown date

  
Second best concept wad ever. First goes to Cyberdreams, but this is pretty damn creative. I can only give it 4/5 because, as mentioned, it has ZERO gameplay. - Wills

Share this review


Link to review
Guest

Unknown date

  
Absolutely genius. Four stars though because of some of the repetitious ideas. To the author: why didn't you create areas outside the 64x64 area (that the player cannot enter) as was did with 1024? -EarthQuake

Share this review


Link to review
Guest

Unknown date

  
best ever -alexmax

Share this review


Link to review
Guest

Unknown date

  
!!!!! 5/5

Share this review


Link to review
Guest

Unknown date

  
Ultra pointless. But ultra innovative. This made me smile. 4 stars ! ~Rocky XIII

Share this review


Link to review
Guest

Unknown date

  
wow i think this is the best 64x64 megawad

Share this review


Link to review
Guest

Unknown date

  
any players appear to have been confused by MAP14, where the exit switch is located behind a door that opens five minutes, YES 5 DAMNIT MINUTES!!! WHAT THE HE....CK!? Ho! Come on!! use IDISPISPOPD or IDCLEV15 for be more fast, well shurely no one (except cheaters) can finish that level in less that 5 minutes

Share this review


Link to review
Guest

Unknown date

  
Genius, genius, geeenius!

Share this review


Link to review
Guest

Unknown date

  
How much can you do with 64? Absolutely nothing. OK actually the Icon of Sin level was somewhat clever, but other than that, this is trash.

Share this review


Link to review
Guest

Unknown date

  
This set, not only a funny joke, but also a fun playthrough. Give it a go!

Share this review


Link to review
  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
×