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Congestion: 64

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32 maps not bigger than 64x64.


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CapnClever

  

Playability notes: Vanilla Doom, nothing special required. MAP14 can be completed, just give it time.

 

Congestion: 64 is difficult to rate for me because I tend to rate solely on gameplay, whereas this mapset is, by design, a satirical piece rather than a set of things-to-be-played. The whole thing is over in 15 minutes, if that. I think it serves its purpose well, though nothing exceptional enough to recommend as a must-play.

 

As the name implies (and in contrast to Congestion 1024) this is a set of 32 maps where each map fits in a 64x64 square: no extra scenery, no monsters outside, just the player inside a box that would, at best, fit 4 players. It was released on idgames a mere five days after Congestion 1024, most likely as a parody of limiting mappers to an arbitrary square. Having played through that set myself, I can understand the sentiment.

 

Needless to say, there is virtually no move to move, and most maps are solved simply by turning around and pressing switches. This said, each map has a uniqueness to it, and there is a clear indication of care put into the set, limited as it may be. After the first few maps, I found myself curious as to what would occur in the next map, and was entertained for the brief period it lasted.

 

If you're still interested even after reading this, give it a go. If not, spend those 15 minutes elsewhere.

 

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BigDickBzzrak

  
A great mapset. The first megawad of which I have ever played all 32 maps, heh. But MAP14 was plain evil.

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Aquanet

  
My kind of speedrunning. Balanced for pistol starts. Highly recommend.

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schwerpunk

  
Got stuck on MAP14, otherwise pretty darn good.

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Guest

  
That was actually funner than I thought it would be.

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Javulas

  
That door on map04 was crazy!

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Guest

  
broken brain

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Guest

  
Its a button pushing practice exercise????? Retards play this. This is not clever or fun or even remotely amusing at all its a waste of time is what it is. I felt I got more stupid the more I played on and on thru it. Try harder next time to make decent maps and not maps that a 7 year old can make.

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Guest

  
Excellenty mapset. Would love to see a 32x32 mapset someday.

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Guest

Unknown date

  
blah. something worst after my latest levels. Daimon

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Guest

Unknown date

  
5 stars - vomit [sic]

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Guest

Unknown date

  
Wow. This mapset is 2 times Congestion 1024! (32*64=2048) These are highly inventive, fun to play through, and 1024 maps are terrible. Play this!

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Guest

Unknown date

  
smallest megawad I've ever seen. this is pretty good for laugh playing(don't expect gameplay elements AT ALL). 4/5 -Toyoch

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Guest

Unknown date

  
A... amazing... 4/5

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Guest

Unknown date

  
Second best concept wad ever. First goes to Cyberdreams, but this is pretty damn creative. I can only give it 4/5 because, as mentioned, it has ZERO gameplay. - Wills

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Unknown date

  
Absolutely genius. Four stars though because of some of the repetitious ideas. To the author: why didn't you create areas outside the 64x64 area (that the player cannot enter) as was did with 1024? -EarthQuake

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Unknown date

  
best ever -alexmax

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Guest

Unknown date

  
!!!!! 5/5

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Guest

Unknown date

  
Ultra pointless. But ultra innovative. This made me smile. 4 stars ! ~Rocky XIII

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Guest

Unknown date

  
wow i think this is the best 64x64 megawad

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Unknown date

  
any players appear to have been confused by MAP14, where the exit switch is located behind a door that opens five minutes, YES 5 DAMNIT MINUTES!!! WHAT THE HE....CK!? Ho! Come on!! use IDISPISPOPD or IDCLEV15 for be more fast, well shurely no one (except cheaters) can finish that level in less that 5 minutes

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Guest

Unknown date

  
Genius, genius, geeenius!

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Guest

Unknown date

  
How much can you do with 64? Absolutely nothing. OK actually the Icon of Sin level was somewhat clever, but other than that, this is trash.

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Guest

Unknown date

  
This set, not only a funny joke, but also a fun playthrough. Give it a go!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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